<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1271363568892350525</id><updated>2011-11-26T08:16:03.152-08:00</updated><category term='1_Intro'/><category term='3_FAQs'/><category term='8_Gallery'/><category term='5_Campaigns'/><category term='2_Rules'/><category term='6_Variations'/><category term='7_Scenarios'/><title type='text'>Will's rules for the American War of Independence</title><subtitle type='html'>A summary of the rules, scenarios and other bits and pieces relating to my rules and the various individuals using them.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>47</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-3355606113105583599</id><published>2011-11-24T03:14:00.001-08:00</published><updated>2011-11-24T03:15:27.446-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>More rebasing</title><content type='html'>Having earlier rebased some of my AWI collection, I decided on a quick rebase of a few more, as a number of figures were falling off their bases.  Easier said than done!  The culprits were based with a coarse sawdust that was difficult to remove, and I found quite a most needed touched up, and a few repairs were needed as well.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-M0zfHDuwTa8/Ts4kzfGOThI/AAAAAAAADaI/R_eUVm5xNCQ/s1600/PICT0278.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://4.bp.blogspot.com/-M0zfHDuwTa8/Ts4kzfGOThI/AAAAAAAADaI/R_eUVm5xNCQ/s400/PICT0278.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5678516647100304914" /&gt;&lt;/a&gt;&lt;br /&gt;The original units were split by pose, but since I had started the work I decided to split the kneeling/firing poses between the 10th and 14th Foot by changing the yellow/white facings on the appropriate figures.&lt;br /&gt;&lt;br /&gt;Overall they were not in bad condition from thirty years service and they are now ready to see a lot more service.&lt;br /&gt;&lt;br /&gt;Over the next few days I'll try and post details of the individual units.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-3355606113105583599?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/3355606113105583599/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=3355606113105583599' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3355606113105583599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3355606113105583599'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2011/11/more-rebasing.html' title='More rebasing'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-M0zfHDuwTa8/Ts4kzfGOThI/AAAAAAAADaI/R_eUVm5xNCQ/s72-c/PICT0278.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-1514639545940836918</id><published>2011-04-21T00:24:00.000-07:00</published><updated>2011-04-21T00:25:34.953-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>Rebasing</title><content type='html'>&lt;div&gt;While preparing for a game a couple of weeks back I picked up my fusiliers to find several figures loose from the base and the flag still needing fixed from the last time they were used. So I decided it was time for a rebase and touch up. Unfortunately I couldn't find an easy way off re-fixing the flag without damaging it, so it has now retired after over 30 years service.  The unit has also changed from the 7th to the 23rd Foot.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/-VJpHlZCc_Y8/Ta2ayL2zbEI/AAAAAAAACTE/3MqM05NwmRE/s1600/PICT0141.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5597300098858183746" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 292px" alt="" src="http://3.bp.blogspot.com/-VJpHlZCc_Y8/Ta2ayL2zbEI/AAAAAAAACTE/3MqM05NwmRE/s400/PICT0141.JPG" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Background is my scratch built southern mansion that will take the whole unit&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In addition I also rebased my German (Hessian/Brunswick) grenadiers, just to see how much easier it was to rebase figures that were still firmly fixed to their bases.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/-bw1PK166dp0/Ta2ayuPYWyI/AAAAAAAACTM/OZ6nzSWeUnc/s1600/PICT0142.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5597300108088072994" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 217px" alt="" src="http://2.bp.blogspot.com/-bw1PK166dp0/Ta2ayuPYWyI/AAAAAAAACTM/OZ6nzSWeUnc/s400/PICT0142.JPG" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Overall starting from existing basing didn't save much time, so for other units I may just rebase from scratch.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-1514639545940836918?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/1514639545940836918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=1514639545940836918' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1514639545940836918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1514639545940836918'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2011/04/rebasing.html' title='Rebasing'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-VJpHlZCc_Y8/Ta2ayL2zbEI/AAAAAAAACTE/3MqM05NwmRE/s72-c/PICT0141.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-2590626623085833401</id><published>2010-02-22T14:01:00.000-08:00</published><updated>2010-02-22T14:04:34.566-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>Inspirational figures</title><content type='html'>I spotted the review of the Trident Designs 40mm Hessians in the latest WI, it's not my scale, but the site has lots of inspiring eye candy convering a lot of the AWI.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.miniatureservicecenter.com/msc-40mm-trident-home.htm"&gt;Trident Designs link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-2590626623085833401?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/2590626623085833401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=2590626623085833401' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2590626623085833401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2590626623085833401'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2010/02/inspirational-figures.html' title='Inspirational figures'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-1007278120798694891</id><published>2010-01-25T12:36:00.000-08:00</published><updated>2010-01-25T12:58:48.625-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='6_Variations'/><title type='text'>River crossings</title><content type='html'>having just been experimenting with a recreation of the French crossing of the Rhine at Huningue on 11 Sept 1793 using rafts. See my Frundsberg blog for more details (&lt;a href="http://frundsbergfs.blogspot.com/2010/01/assault-river-crossing-1.html"&gt;link&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;I worked on the basis that the river (Rhine) is 20" wide and that each move the raft moves 1dav across the river, unless.&lt;br /&gt;&lt;br /&gt;a) The result is less than or equal to half the strength of the current, it which case the direction is reversed&lt;br /&gt;&lt;br /&gt;b) If it is greater than (a) but still less than the current then the raft does not move either way.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Drifting&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Once all the refts have moved drift them downstream by the following&lt;br /&gt;&lt;br /&gt;1"    If within 4" of the bank&lt;br /&gt;2"    If within 8" of the bank and over 4"&lt;br /&gt;4"    otherwise&lt;br /&gt;&lt;br /&gt;Drift the boats in sequence from the most downstream, any raft that hits another pushes the downstream boat further downstream and the downstream raft checks for collision&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Collisions&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;roll 1d6 for the downstream raft 6 = sinks, 5 all crew/passengers soaked, 1-4 OK&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Artillery fire&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;If the target is hit by artillery roll 1d6 in addition 6 = sinks, 5 all crew/passengers soaked 1-4 OK&lt;br /&gt;&lt;br /&gt;If a miss 6 all crew/passengers soaked 1-5 OK&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Effect of soaking&lt;/strong&gt;&lt;br /&gt;Soaked units are not able to use their muskets for the remainder of the game and addionally have an additional -1 on their morale.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-1007278120798694891?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/1007278120798694891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=1007278120798694891' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1007278120798694891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1007278120798694891'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2010/01/river-crossings.html' title='River crossings'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-9152077168245330299</id><published>2009-11-25T09:28:00.000-08:00</published><updated>2009-11-25T09:35:20.578-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='6_Variations'/><title type='text'>French Revolution variant completed</title><content type='html'>After another play test last week the rules have now advanced to a stage where I can publish them. They can be found with my other rules over on &lt;a href="http://www.esnips.com/web/WillWarRules"&gt;esnips&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Some changes could be easily applied to the AWI such as inspirational commanders, Tarleton immediately comes to mind. Note that although this boosts the morale of the unit he is attached to, it does make him more likely to be killed!!&lt;br /&gt;&lt;br /&gt;The terrain chart is a new attempt to find a better system as I am not that keen on predictable penalties.&lt;br /&gt;&lt;br /&gt;The typical size forces I am using in games is 10/14 infantry, 4/6 cavalry and 2/3 artillery units.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-9152077168245330299?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/9152077168245330299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=9152077168245330299' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/9152077168245330299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/9152077168245330299'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2009/11/french-revultion-variant-completed.html' title='French Revolution variant completed'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-4320139579906535713</id><published>2009-03-21T15:15:00.000-07:00</published><updated>2009-03-24T09:38:59.892-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='6_Variations'/><title type='text'>SYW Regimental Variant</title><content type='html'>Given the small scale of the Hetzenberg Battle I was asked to fight recently I decided to run it at roughly a double scale to my normal SYW games, i.e. 48 figure units rather than 24. I had debated using either the rules from "Charge" or "The War Game" directly, but I decided on a variant of my AWI/SYW rules, but still influenced by them.&lt;br /&gt;&lt;br /&gt;An infantry regiment is made up of 4 companies each of 2 infantry bases (standard AWI unit), the cavalry has 3 squadrons each of 2 bases and an artillery battery has two guns. The infantry regiment may have up to one grenadier company and/or one light infantry company. To cover the larger size of most Hussar regiments, consider the unit represents a battalion (half a regiment) or add an extra squadron. Dragoon regiments may add a squadron of light dragoons where appropriate. Each regiment will need a Colonel (I use my existing brigadiers for this). &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Unit cohesion is represented by all the companies being within 6" of another or the Colonel unless performing a compulsory morale action, rout, etc. Cavalry and artillery can be up to 12" apart. Colonels wherever possible should be with a nominated company/squadron.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Morale changes (morale effect firing or being charged test) &lt;/div&gt;&lt;div&gt;Colonel with unit +1&lt;/div&gt;&lt;div&gt;More senior officer +2&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Morale changes (shaken)&lt;/div&gt;&lt;div&gt;Any other sub unit of the regiment routing last move -1&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I have been testing an alternative being charged test but I'll cover this in a separate variant.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Loss for regimental colours if the subunit carrying them routs as a result of an enemy charge roll 2d6 a result of 11 or 12 means the colour was lost. If the rout was from melee a roll of 10 or higher results in the colour being lost. Optional effect of the loss of the colour roll 1d6 3 or less -1 on any shaken morale tests; 4 or 5; no effect 6 +1 on any shaken morale tests.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;If a regiment remains stationary without firing or suffering any casualties then the Colonel may reallocate strength points between the sub-units, provided none exceed their original value. This allows the disbanding of a weak sub-unit in order to strengthen the remainder.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;-------------------------------------------------------------------------------------------&lt;/div&gt;&lt;div&gt;Other options: &lt;/div&gt;&lt;ul&gt;&lt;li&gt;Forcing the companies to adopt their correct positions by seniority - having had one infantry regiment in the Hetzenberg game get out of order, it was quite confusing and I guess the difficulties of command and control in this situation was why the ordering was used a lot despite the apparent effort involved..&lt;/li&gt;&lt;li&gt;Square can only be formed by regiment&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-4320139579906535713?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/4320139579906535713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=4320139579906535713' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/4320139579906535713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/4320139579906535713'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2009/03/syw-regimental-variant.html' title='SYW Regimental Variant'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-6578273155441707252</id><published>2009-02-02T03:39:00.000-08:00</published><updated>2009-02-03T05:17:09.130-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='6_Variations'/><title type='text'>French Revolution variant</title><content type='html'>&lt;div&gt;I'm going to use the AWI rules with my French and Austrian forces and initially I'll use the rules fairly straight, but I'm sure in time they will change.&lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Firstly I want to represent the faster French manoeuvring, so I will incorporate the go-for-it rule from Bloodbowl.   Once movement is completed the French player can attempt to move one unit per general an extra 3" if infantry or 6" if cavalry.  on a roll of 4+ they will succeed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Commanders will be able to "inspire" units this will directly effect the units basic morale when under fire, etc.  I will probably give commanders a separate inspiration value to reflect this.  When it is applied the commander in positioned with the unit, but at the front/side, when attached normally they will go to the rear.  Hopefully this will reflect actions such as the bridge at Arcole.  The downside is that the same "inspiration" is added to any risk to general roll thus increasing the chance of injury!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Permitted formations will now include a battalion square (2 bases back to back) and a regimental square (4 bases in a block with one base pointing in each direction), either taking a full move to form&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Austrian units my be "stubborn" so that if they receive a rout result from a shaken test, it may be converted to a retire a full move shaken instead on a roll of 4+.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Please use the comments to suggest further ideas&lt;/div&gt;&lt;div&gt; &lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-6578273155441707252?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/6578273155441707252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=6578273155441707252' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/6578273155441707252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/6578273155441707252'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2009/02/french-revolution-variant.html' title='French Revolution variant'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-3879860710737126942</id><published>2008-11-18T05:45:00.000-08:00</published><updated>2008-11-18T06:09:32.473-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>AWI Terrain</title><content type='html'>Over a number of years I have built some specific terrain for the rules so for those who have expressed an interest here they are.&lt;br /&gt;Firstly a modular range of fortifications.  The original items were supplied in resin by Marbeth (I think) and the straight run of gabions had 11 gabions in it. To fit with my 45mm base sizes I cut of the end gabion to make a double length (rear) and then in half to provide a single length (front).  I then used a pair of spare gabions to create a gun embrasure with matchstick timbers on the inside and the "earth" built up from plastic padding car repair kit with kitty litter mixed in to give bulk and texture. &lt;a href="http://3.bp.blogspot.com/_99o2TsWplbI/SSLHOKCaBUI/AAAAAAAAA00/WJbUiYHM258/s1600-h/AWI+Fortifications.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5269993560003446082" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 225px" alt="" src="http://3.bp.blogspot.com/_99o2TsWplbI/SSLHOKCaBUI/AAAAAAAAA00/WJbUiYHM258/s400/AWI+Fortifications.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Right angle bends were made with 6 gabion lengths using the filler to round off the ends&lt;br /&gt;&lt;br /&gt;The buildings are constructed to a standard size of 50mm by 100mm on a 60mm by 120mm base.  This size allows a full unit of infantry to drop neatly into the building.  If it wasn't for the flag then the roof would fit back on again.  I have one double sized building, which will hold two units and is made in the style of a colonial mansion.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_99o2TsWplbI/SSLHN8UIy4I/AAAAAAAAA0s/Axj_ZM2c4f4/s1600-h/AWI+Buildings.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5269993556319718274" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 242px" alt="" src="http://4.bp.blogspot.com/_99o2TsWplbI/SSLHN8UIy4I/AAAAAAAAA0s/Axj_ZM2c4f4/s400/AWI+Buildings.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The basic construction for most small buildings was a thin card template, glued onto a MDF base.  Door and window surrounds were added from matchsticks  A chimney was added from balsa and textured with tetrion. Then strips of thin card were glued onto the structure overlapped to give a clapboard effect.  The roofs were made similarly with card shingles/tiles.  The barn containing the figures was made out of "Wills" wooden panel plasticard.  The mansion is more substantial and built out of foamcore with commercial window frames.&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-3879860710737126942?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/3879860710737126942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=3879860710737126942' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3879860710737126942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3879860710737126942'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/11/awi-terrain.html' title='AWI Terrain'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_99o2TsWplbI/SSLHOKCaBUI/AAAAAAAAA00/WJbUiYHM258/s72-c/AWI+Fortifications.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-1652251069454558623</id><published>2008-11-04T00:38:00.000-08:00</published><updated>2008-11-04T00:40:51.179-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>Long Island Game - Eye Candy</title><content type='html'>Lots of nice pictures of the Long Island game involving Giles Allison...... &lt;a href="http://s118.photobucket.com/albums/o117/GilesAllison/Long%20Island/"&gt;link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Looks and sounded like great fun&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-1652251069454558623?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/1652251069454558623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=1652251069454558623' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1652251069454558623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1652251069454558623'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/11/long-island-game-eye-candy.html' title='Long Island Game - Eye Candy'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-3452751913605140183</id><published>2008-10-17T01:41:00.000-07:00</published><updated>2008-10-20T05:19:31.163-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7_Scenarios'/><title type='text'>Bemis Heights (4) - Play Test</title><content type='html'>It's been a while since I wrote the scenario and last night we played it down at the Club. Paul took the British And I took the Americans. I found a few minor glitches and I'm now clear about the relative victory conditions so I'll update the relevant sections over the next day or so.&lt;br /&gt;&lt;br /&gt;Commentary&lt;br /&gt;&lt;br /&gt;The Britsh formed up to try and observe the America positions blocking the road to Albany. All was quiet for a while (no American units appeared on move 1) Then Poor's brigade appeared in the trees on the British left, while Morgans men moved through the woodland on the British right. Poor's brigade immediately suffered from the opening rounds from the British cannons, the result from this and subsequent rounds of fire meant that the brigade didn't emerge from the wood line until later in the game. Then over on the right Morgans men appeared at the wood edge but Dearborns came under fire from the cannon attached to the British light infantry. The rifles began to snipe at the British lights in return but the action stalled on this flank as well. Learned's brigade emerged from the trees to attack the centre of the British line but failed to make any headway against the solid German line.&lt;br /&gt;&lt;br /&gt;When Ten Broek's militia arrived down the road the British were quite confident and commenced a steady withdrawal back towards their lines. (The British were not permitted to withdraw until the militia arrived).&lt;br /&gt;&lt;br /&gt;Pressure was then built up on the British left and centre with the American weight of numbers beginning to tell. It culminated in Poor's brigade attacking from a flanking position and eventually starting the roll up of the British line from the left, although Acland and his grenadiers did a sterling job in holding them up. A wider turning move by the 1st Conn Militia suffered badly by drifting into the firing arc of all the guns in the Breymann and Balcarres redoubts.&lt;br /&gt;&lt;br /&gt;On the British right Fraser conducted a steady withdrawal, the lights exacting a toll on Morgans rifles when they rashly charged into close combat.&lt;br /&gt;&lt;br /&gt;Time was called after move 13 and on balance the game was progressing reasonably close to history. The Grenadiers did better than reality, but they didn't try charging the rebels. The guns were quite influential, perhaps explaining why they were taken on the reconnaissance. But they would mostly have been lost as actually happened so a mixed blessing? Morgans brigade was less effective than anticipated. The guns kept Dearborns pinned down so the rifles didn't have the numbers to drive off the British Light Infantry on their own. In retrospect as the American player I should have sent Morgans further round the British flank before emerging from the woods, and a similar action with Poor's brigade on the other flank would have been equally beneficial.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Overall a good game.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Further Analysis&lt;br /&gt;&lt;br /&gt;Looking at the status of the units after the game, the British had only lost 17sp out of the 50sp in their forward line, but the losses were heaviest in the Grenadiers 4sp and across the artillery 9sp.  The Americans had suffered far worse with 47sp lost, Poor's brigade had lost 50% (17sp out of 35) and Learned's 70% (14 out of 20) both showing the effect of the artillery fire. Morgan's losses of 40% (6 out of 15) reflected the results of trying to melee with the British light infantry.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-3452751913605140183?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/3452751913605140183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=3452751913605140183' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3452751913605140183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3452751913605140183'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/10/bemis-heights-4-play-test.html' title='Bemis Heights (4) - Play Test'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-2778378275930632653</id><published>2008-09-21T12:49:00.000-07:00</published><updated>2008-09-21T13:16:38.165-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7_Scenarios'/><title type='text'>Gloucester Point break-out 1781</title><content type='html'>&lt;span style="color:#ff0000;"&gt;Work in progress - comments please&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A nice what-if game.  On the night of 16-17th October 1781. Cornwallis attempted to move his force across from Yorktown across to Gloucester Point to break out of the siege.  Unfortunately the weather deteriorated and the rest is history.  But what if the operation went ahead?  The British have to break out within a time limit before the main American/French army could react and block their escape route.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;British Forces&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;In Gloucester Point&lt;/strong&gt;&lt;br /&gt;Hessian Von Bose 1x 5sp&lt;br /&gt;British Legion (Dragoons) 2 x 5sp&lt;br /&gt;Queens Rangers (LI) 1 x 6sp&lt;br /&gt;Artillery (6/12pdrs) 20 guns in 3 fixed batteries?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1st Wave&lt;/strong&gt; arrives move 2&lt;br /&gt;LI Abercrombie (LI) 4 x 5sp&lt;br /&gt;Guards O'Hara 2 x 5sp&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2nd Wave&lt;/strong&gt; arrives move 4&lt;br /&gt;Yorke&lt;strong&gt; &lt;/strong&gt;17th/23rd/33rd/71st Foot 4 x 4sp&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3rd Wave&lt;/strong&gt; arrives move 6&lt;br /&gt;Dundas&lt;br /&gt;Erbprinz 2 x 4sp&lt;br /&gt;43rd/80th Foot 2 x 6sp&lt;br /&gt;NC Volunteers 1 x 2sp&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;color:#3366ff;"&gt;French/American&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Weedon - &lt;/strong&gt;Virginia Militia 6 x 5sp (Mercers unit is veteran militia)&lt;br /&gt;Dabney State Legion 1 x 4sp&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Lazuns Legion&lt;/strong&gt;&lt;br /&gt;Infantry 1 x 5sp&lt;br /&gt;Cavalry 2 x 5sp&lt;br /&gt;Guns?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Choisey&lt;/strong&gt;&lt;br /&gt;French Marines 4 x 4sp&lt;br /&gt;Guns?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3366ff;"&gt;&lt;strong&gt;Deployment, etc.&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'm trying to find details of the terrain outside of Gloucester Point.  Certainly to the east is the "Cedar" swamp blocking movement in that direction&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-2778378275930632653?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/2778378275930632653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=2778378275930632653' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2778378275930632653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2778378275930632653'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/09/gloucester-point-break-out-1781.html' title='Gloucester Point break-out 1781'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-519648484235157859</id><published>2008-09-03T07:58:00.000-07:00</published><updated>2008-09-03T08:33:29.022-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>Revolutionary Route</title><content type='html'>Just discovered a very nice collection of pictures by the New England historical artist David R Wagner covering the French forces under Rochambeau in the Americas. Nice ideas for vignettes, etc.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.davidrwagner.com/revolutionaryrouteseries.htm"&gt;http://www.davidrwagner.com/revolutionaryrouteseries.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just a taster with Lauzun's legion in combat against Tarlton&lt;br /&gt;&lt;a href="http://www.davidrwagner.com/virginiamilitiabattletarlton.jpg"&gt;&lt;img style="WIDTH: 400px; CURSOR: hand" alt="" src="http://www.davidrwagner.com/virginiamilitiabattletarlton.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-519648484235157859?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/519648484235157859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=519648484235157859' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/519648484235157859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/519648484235157859'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/09/revolutionary-route.html' title='Revolutionary Route'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-9195461501985741482</id><published>2008-08-14T07:39:00.000-07:00</published><updated>2008-08-14T07:44:38.204-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>Ebenezer Learned's brigade 1777</title><content type='html'>Now for my brigade to be used at Bemis Heights. I mentioned on my main blog that I would depict the brigade of Ebenezer Learned comprising the 2/8/9 Massachusetts and 1st Canadian.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_99o2TsWplbI/SKQ-r_LHvNI/AAAAAAAAAvQ/At5o_7bYjrw/s1600-h/AWI+American+07.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5234377592324734162" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_99o2TsWplbI/SKQ-r_LHvNI/AAAAAAAAAvQ/At5o_7bYjrw/s400/AWI+American+07.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Clockwise starting from from the left&lt;br /&gt;2nd Mass - as described in Lefferts, etc very much standard uniform except for Brown breeches&lt;br /&gt;8th Mass - I used the picture in Mollo (#105) as the basis. I agree with comments that it may have been just one company, but it makes a very striking unit&lt;br /&gt;9th Mass - No clear description, so I depicted another Mass regiment Glovers Marbleheads (14th Cont.), which looks very similar to the unit attacking the Breymann redoubt in the Osprey Saratoga book&lt;br /&gt;2nd Canadian - rather than the 1st this unit saw more action, more clarity on the uniform so I copped out.&lt;br /&gt;&lt;br /&gt;Flags - All generic Massachusetts flags, except the 2nd Canadian which came from Warflag&lt;br /&gt;&lt;br /&gt;I also added a couple of extra generals by converting some Revell American Militia, one is clearly formally dressed, except he is missing his hat, and the other I will use with one of my militia brigades.&lt;br /&gt;Finally, here is the very useful response from Brendan Morrisey on the Lace Wars group when I queried the 1st Canadian Uniform.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;"The situation with much of the Northern Army in the summer of 1777 was that very few units were issued uniforms of any sort prior to the Saratoga campaign, most only receiving their 1777 issue clothing in November and December. So the short answer to your question is that you could probably use a militia unit with a few uniformed officers for Livingston's regiment.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;To take the regiments of Learned's brigade:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;2nd Mass. Several deserters were recorded wearing blue coats/short jackets, so there may have been a uniform of sorts, possibly worn by men who had re-enlisted from 1776 and were wearing old uniforms from other units. The first recorded issue of clothing to the regiment itself, was in December 1777 and included a large amount of green and red cloth (suggesting green-faced-red).&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;8th Mass. This unit was issued with 60 coats and similar numbers of waistcoats and breeches, but also 238 hunting shirts, some time between February and August (they were very much the exception). In the early years of the war, h/shirts were issued in pairs (ie each recruit got two), but more likely the 8th were given one each because of shortages&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;9th Mass. They got exactly 18 sets of coat/waistcoat/breeches,which I would suspect were issued to the sergeants. The rest of the unit would have been wearing "civvies" - ie, they'd look like militia.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;1st Can. Because the Canadian regiments had no "home" State, they were often overlooked when it came to clothing and equipment (IIRC,Hazen had to bang the table a few times to get Congress to kit out his own regiment, the 2nd) and I suspect a lot of them were wearing their own clothes. From the assorted deserter reports listed in an earlier post, it sounds like the two men wearing the captured British coat and the blue coat faced red, were in the the "official" uniform( probably one was a musician and hence was in reversed colours - my money's on the guy in the British coat). The other two men were probably wearing their own clothes, and therefore may have been new recruits. A consignment of British coats was "liberated" from the7th and 8th Foot (dark blue facings) and 26th Foot (yellow) during the invasion of Canada in 17775-76, and the deserter above could well have been wearing one of these - quite likely a 7th/8th Foot coat.(Before his death, Montgomery had a spat with Congress over British coats, as the latter wanted him to take away all prisoners' coats and he had to explain that only un-issued coats could be taken as spoils of war, as the British soldiers paid for their uniform, so the coats they were wearing were private property and so could not be confiscated.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;Hope that helps."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;Will&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-9195461501985741482?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/9195461501985741482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=9195461501985741482' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/9195461501985741482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/9195461501985741482'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/08/ebenezer-learneds-brigade-1777.html' title='Ebenezer Learned&apos;s brigade 1777'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_99o2TsWplbI/SKQ-r_LHvNI/AAAAAAAAAvQ/At5o_7bYjrw/s72-c/AWI+American+07.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-638250712434496262</id><published>2008-08-14T06:52:00.000-07:00</published><updated>2008-08-14T07:16:37.962-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>British army on parade</title><content type='html'>Finally on parade, the largest army, the British plus their German contingent, quite a lot when just laid out.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_99o2TsWplbI/SKQ5H8tnDtI/AAAAAAAAAuo/0W4QkPDeK_M/s1600-h/AWI+British+01.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5234371475630657234" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_99o2TsWplbI/SKQ5H8tnDtI/AAAAAAAAAuo/0W4QkPDeK_M/s400/AWI+British+01.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My original British wing, light infantry (Airfix nap French conversions) and Grenadiers in the front rank,  the next two with Washington's army figures repainted as British.  Then in the rear two British Grenadier figures used as Fusiliers and with a hat swap as line infantry.  The guns used to be from Airfix Nap French Artillery set, but I upgraded them with the much nicer guns from the Revell SYW artillery&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_99o2TsWplbI/SKQ5H73LC9I/AAAAAAAAAuw/QwzTFK9vAq4/s1600-h/AWI+British+02.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5234371475402329042" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_99o2TsWplbI/SKQ5H73LC9I/AAAAAAAAAuw/QwzTFK9vAq4/s400/AWI+British+02.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The German wing, front rank are Brunswick Grenadiers (Bearskin shaved down to give a mitre), second and third rank are the oldest figures in my collection the Brunswick regiments Von Rhetz and Von Specht (originally painted for the Bath wargames club Saratoga campaign) in the rear two ranks the Hessian contingent and accompanying jagers.  The single gun is Hessian.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_99o2TsWplbI/SKQ5IEKInrI/AAAAAAAAAu4/VMl3lSXMksY/s1600-h/AWI+British+03.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5234371477629345458" style="CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_99o2TsWplbI/SKQ5IEKInrI/AAAAAAAAAu4/VMl3lSXMksY/s400/AWI+British+03.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;My newer forces, added to meet the needs of various scenarios.  ACTA Light Infantry in the front rank (nice figures but rather slender)  Second rank is a Revell/Accurate figures line regiment, plus a number of Piquettes (I use them in games at 1 strength point). Third rank are some upgraded Grenadiers (I gave them flags just for appearances).  Fourth rank are Airfix Nap Highlanders with cut down bonnets to look vaguely AWI'ish.  Rear rank is more Revell/Accurate figures painted as Loyalists.  To the right is another foot guns and some Naval guns and crews for holding fortifications, etc.&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_99o2TsWplbI/SKQ5IMF_fsI/AAAAAAAAAvA/7O5zWCGMl0A/s1600-h/AWI+British+04.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5234371479759453890" style="CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_99o2TsWplbI/SKQ5IMF_fsI/AAAAAAAAAvA/7O5zWCGMl0A/s400/AWI+British+04.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The cavalry, light dragoons to the front, British Legion behind, in both bodies the first unit is the earlier painting.  To the right of the cavalry is the Hessian Grenadiers.  To the left is Tarleton posing!&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_99o2TsWplbI/SKQ5IRG99uI/AAAAAAAAAvI/5d8a114fsVo/s1600-h/AWI+British+05.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5234371481105725154" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_99o2TsWplbI/SKQ5IRG99uI/AAAAAAAAAvI/5d8a114fsVo/s400/AWI+British+05.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;That's almost the whole army, I do have the Italeri Light Dragoons, but they get used with my heavier British cavalry for the SYW.&lt;br /&gt;&lt;br /&gt;Once again, I can see the need for quite a bit of remedial work.&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-638250712434496262?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/638250712434496262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=638250712434496262' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/638250712434496262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/638250712434496262'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/08/british-army-on-parade.html' title='British army on parade'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_99o2TsWplbI/SKQ5H8tnDtI/AAAAAAAAAuo/0W4QkPDeK_M/s72-c/AWI+British+01.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-6422550443351426530</id><published>2008-08-13T04:44:00.001-07:00</published><updated>2008-08-13T05:13:02.165-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>French Army on parade</title><content type='html'>Now for the French, like the Americans parts of the army are over 30 years old and has gradually grown since then. The early army was a simple force of 3 units of infantry (back then my European battalions were 24 figures strong), with the new rules they became 6 but little changed until the Revell SYW figures appeared, at that point I added quite a number of new units rounding off the force so it could fight stand-alone actions. It is also used for the SYW.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The entire army&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_99o2TsWplbI/SKLJbteGS2I/AAAAAAAAAuI/VpHL_E_zcgk/s1600-h/AWI+French+01.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5233967195951523042" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_99o2TsWplbI/SKLJbteGS2I/AAAAAAAAAuI/VpHL_E_zcgk/s400/AWI+French+01.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Front two ranks of infantry are the two units of Saintogne  units (depicted as grenadiers) and four units of Soissonais, Third and forth ranks are Deux-Ponts, Grenadiers de France (Naval Infantry in the Americas) and Dillon. The final rank is Canadian Militia so actions from the French &amp;amp; Indian Wars can be fought.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Right Flank&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_99o2TsWplbI/SKLJbxi85OI/AAAAAAAAAuQ/KkNrAs4nEtg/s1600-h/AWI+French+02.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5233967195951523042" style="CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_99o2TsWplbI/SKLJbxi85OI/AAAAAAAAAuQ/KkNrAs4nEtg/s400/AWI+French+02.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Shows one unit of light infantry from Lazun's Legion, one of the two guns behind is also from the Legion, if necessary the Deux Ponts can act as close order infantry of the Legion. The unit on the other flank is the Chasseur-Voluntaires de Sainte-Dominge.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Left flank&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://4.bp.blogspot.com/_99o2TsWplbI/SKLJcBl3rPI/AAAAAAAAAuY/HjVmT5WKB50/s1600-h/AWI+French+03.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5233967200258731250" style="CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_99o2TsWplbI/SKLJcBl3rPI/AAAAAAAAAuY/HjVmT5WKB50/s400/AWI+French+03.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Although most generals are from the Airfix AWI sets, some SYW command figures were added.&lt;br /&gt;&lt;br /&gt;Lazun's Legion cavalry led by the Duke&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_99o2TsWplbI/SKLJcRiBP_I/AAAAAAAAAug/9t-FnLs4OtY/s1600-h/AWI+French+04.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5233967204537548786" style="CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_99o2TsWplbI/SKLJcRiBP_I/AAAAAAAAAug/9t-FnLs4OtY/s400/AWI+French+04.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Except for the Duke they are Airfix conversions, If I get around to adding more I'll use the excellent SYW Hussar figures like the Duke, who just has a head swap.&lt;br /&gt;&lt;br /&gt;As with the Americans the problem with carrying out this review is the highlighting the deterioration of quite a few figures. I never quite notice when playing as the lighting is usually quite dim.&lt;br /&gt;&lt;br /&gt;Looks like I've got a project to tidy up all my AWI armies.&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-6422550443351426530?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/6422550443351426530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=6422550443351426530' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/6422550443351426530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/6422550443351426530'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/08/french-army-on-parade.html' title='French Army on parade'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_99o2TsWplbI/SKLJbteGS2I/AAAAAAAAAuI/VpHL_E_zcgk/s72-c/AWI+French+01.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-8623332192278436328</id><published>2008-08-13T03:57:00.000-07:00</published><updated>2008-08-13T04:12:47.081-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>Missing American Cavalry</title><content type='html'>After publishing the American army I spotted that my two newer cavalry regiments were missing, so here they are in the front rank. They are the 3rd (Baylors) and  4th (Moylans) Continental Dragoons&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_99o2TsWplbI/SKK-UqKV7_I/AAAAAAAAAuA/PzFL7pW7Dx0/s1600-h/AWI+American+06.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5233954979082268658" style="CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_99o2TsWplbI/SKK-UqKV7_I/AAAAAAAAAuA/PzFL7pW7Dx0/s400/AWI+American+06.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Those who use plastic figures will recognise them as the limber outriders from the Airfix Napoleonic British RHA set.  The older units were converted from the AWI British grenadier officer. The units are the 2nd (Sheldons) and 1st (Blands) Continental Dragoons&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-8623332192278436328?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/8623332192278436328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=8623332192278436328' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/8623332192278436328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/8623332192278436328'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/08/missing-american-cavalry.html' title='Missing American Cavalry'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_99o2TsWplbI/SKK-UqKV7_I/AAAAAAAAAuA/PzFL7pW7Dx0/s72-c/AWI+American+06.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-1752560132754519363</id><published>2008-08-10T12:10:00.000-07:00</published><updated>2008-08-10T12:12:28.204-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>AWI Brigade for the southern campaigns 1781</title><content type='html'>Just completed some new figures to use in my Southern battles of the AWI. It's a combined brigade comprising Huger's (1st &amp;amp; 2nd Maryland) and William's (4th &amp;amp; 5th Virginia) brigades. Like all my continental regulars I depict them in a common uniform, which is not correct, but it's the way I started in the period over 30 years ago and it makes it easy to identify the units. The flags came from two sources &lt;a href="http://www.warflag.com/"&gt;Warflag &lt;/a&gt;for the 1st MD, and &lt;a href="http://www.krigsspil.dk/"&gt;Dansk Figurspilsforenings&lt;/a&gt; (see downloads) for the 2nd MD and Virgina flags. The latter were adapted slightly using MS paint to give different background colours.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_99o2TsWplbI/SJ85rbRDM_I/AAAAAAAAAt4/ALFCDFioQB8/s1600-h/AWI+American+05.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5232964710244234226" style="CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_99o2TsWplbI/SJ85rbRDM_I/AAAAAAAAAt4/ALFCDFioQB8/s400/AWI+American+05.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Maryland regiments (front rank) are very much as documented, but there is much less on the Virginia regiments (rear rank), so I depicted the 4th in the standard continental uniform for Virginia and the other I used artistic license and copied the uniform used in Tarltons Quarter for the 10th Virginia (&lt;a href="http://gilesallison.blogspot.com/2007/08/10th-virginia.html"&gt;link&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;As my basing seemed quite varied (link) I decided to keep to my current style although it's more effort.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-1752560132754519363?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/1752560132754519363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=1752560132754519363' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1752560132754519363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1752560132754519363'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/08/awi-brigade-for-southern-campaigns-1781.html' title='AWI Brigade for the southern campaigns 1781'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_99o2TsWplbI/SJ85rbRDM_I/AAAAAAAAAt4/ALFCDFioQB8/s72-c/AWI+American+05.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-2719617022359922166</id><published>2008-08-04T05:32:00.000-07:00</published><updated>2008-08-04T06:08:49.653-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8_Gallery'/><title type='text'>American army on parade</title><content type='html'>&lt;div&gt;Having seen the &lt;a href="http://gilesallison.blogspot.com/2008/07/4th-july-parade.html"&gt;4th of July parade&lt;/a&gt; over on Tarletons Quarter, I felt inspired to do the same. Many of the figures are over 30 years old and are showing signs of wear, in particular the dreaded yellow bayonet disease, or in this case yellow muskets.&lt;br /&gt;&lt;br /&gt;Overview of my current force with rifles/lights in the first rank, continentals and artillery in the second, militia in the third and most of the fourth. Finishing with cavalry in the rear. The majority of the figures are Airfix with a number of Revell/Accurate figures for the rifles and some militia&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_99o2TsWplbI/SJb3e029kfI/AAAAAAAAAso/qNg7s_LYEfw/s1600-h/AWI+American+01.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5230640126194717170" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_99o2TsWplbI/SJb3e029kfI/AAAAAAAAAso/qNg7s_LYEfw/s400/AWI+American+01.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The right flank, rifles leading, followed by my oldest brigade the 1st-4th New York regiments (painted for the Bath Wargames Club's Saratoga campaign in the early 70s) followed by a militia brigade and then a small mixed brigade of the Lafayette Light Infantry and two regiments of militia.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_99o2TsWplbI/SJb9Ek8wAHI/AAAAAAAAAtI/eKncisr0HQo/s1600-h/AWI+American+02.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5230646272317194354" style="CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_99o2TsWplbI/SJb9Ek8wAHI/AAAAAAAAAtI/eKncisr0HQo/s400/AWI+American+02.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The left flank, rifles followed by the additional continental regiments of Webb, Lee, Hartley and Sherburne  (nearly as old as the New Yorkers) then militia brigade using Airfix figures and then one using Revell/Accurate figures.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_99o2TsWplbI/SJb3fCmgstI/AAAAAAAAAs4/CkYaBUWHQN4/s1600-h/AWI+American+03.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5230640129883812562" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_99o2TsWplbI/SJb3fCmgstI/AAAAAAAAAs4/CkYaBUWHQN4/s400/AWI+American+03.JPG" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;My CinC stand (Washington look alike?) using SYW figures&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_99o2TsWplbI/SJb3fPU5X5I/AAAAAAAAAtA/BIsWbs0tDgU/s1600-h/AWI+American+04.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5230640133299593106" style="CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_99o2TsWplbI/SJb3fPU5X5I/AAAAAAAAAtA/BIsWbs0tDgU/s400/AWI+American+04.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The frightening part is seeing the variety in the basing of the units, I have been so used to just playing with the units, I had forgotten how varied and tatty they had become. I'll need to put some time aside to tidy them up.&lt;br /&gt;&lt;br /&gt;Will&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-2719617022359922166?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/2719617022359922166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=2719617022359922166' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2719617022359922166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2719617022359922166'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/08/american-army-on-parade-wip.html' title='American army on parade'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_99o2TsWplbI/SJb3e029kfI/AAAAAAAAAso/qNg7s_LYEfw/s72-c/AWI+American+01.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-6795173770320777309</id><published>2008-07-15T04:55:00.000-07:00</published><updated>2008-10-20T05:34:54.098-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7_Scenarios'/><title type='text'>Bemis Heights (3) - Terrain &amp; Objectives</title><content type='html'>&lt;span style="color:#ff0000;"&gt;&lt;strong&gt;Final update 20th October 08&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The British were drawn up in line on ridge covered by a wheatfield overlooking the middle creek. The open ground was 1000m, which was wider than the British could cover. At my normal scale 1 foot (300mm) represents 250m so the open ground extends 4 foot with woods on either side, a nice fit to a 6 foot wide table. The American table edge represents the middle creek. The top of the ridge is about 15" from the creek, so providing enough room for the Americans to move on without immediately being under musket/rifle fire.&lt;br /&gt;&lt;br /&gt;One plan I have shows the area behind the British line as completely wooded, but I others show more open areas. The roads in the open have no effect on movement. Codes on the bottom of the map relate to the American arrival points.&lt;br /&gt;&lt;br /&gt;To the British left rear are the Balcarres and Breyman redoubts with the cabins (only one depicted) in between.&lt;br /&gt;&lt;br /&gt;Treat the forests as open woods&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_99o2TsWplbI/SL0NX07ubEI/AAAAAAAAAwI/eFWCFAc2wus/s1600-h/AWI+Bemis+Heights+1777.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5241360244326427714" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_99o2TsWplbI/SL0NX07ubEI/AAAAAAAAAwI/eFWCFAc2wus/s400/AWI+Bemis+Heights+1777.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Useful &lt;a href="http://memory.loc.gov/cgi-bin/map_item.pl?data=/home/www/data/gmd/gmd380/g3803/g3803s/ar118100.jp2&amp;amp;itemLink=D?gmd:5:./temp/~ammem_Exla::@@@mdb&amp;amp;title=[Plan+of+the+encampment+and+position+of+the+army+under+His+Excelly.+Lt.+General+Burgoyne+at+Bræmus+Heights+on+Hudson%26%2339;s+River+near+Stillwater+on+the+20th+Septr.+with+the+position+of+the+detachment+%26c.+in+the+action+of+the+7th+of+Octobr.+%26+the+position+of+the+army+on+the+8th+Octr.+1777.+Drawn+by+W.+C.+Wilkinson,+Lt.+62+Regt.+Asst.+Engr.&amp;amp;style=gmd&amp;amp;legend="&gt;battle map &lt;/a&gt;from the Library of Congress&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Objectives&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;American: To drive the British off the table - for victory in the game they must drive the British back into their half of the table and capture at least one redoubt within 20 moves.&lt;br /&gt;&lt;br /&gt;British: They must remain at or in front of their starting positions up until move 5.  Victory for the British player is holding both redoubts and causing at least double their own losses on the Americans.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-6795173770320777309?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/6795173770320777309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=6795173770320777309' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/6795173770320777309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/6795173770320777309'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/07/bemis-heights-3-terrain.html' title='Bemis Heights (3) - Terrain &amp; Objectives'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_99o2TsWplbI/SL0NX07ubEI/AAAAAAAAAwI/eFWCFAc2wus/s72-c/AWI+Bemis+Heights+1777.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-4318039464378750098</id><published>2008-07-14T05:22:00.000-07:00</published><updated>2008-10-20T05:22:39.499-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7_Scenarios'/><title type='text'>Bemis Heights (2) - American OOB</title><content type='html'>&lt;span style="color:#ff0000;"&gt;&lt;strong&gt;Final update 20th October 08.&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Basic data comes from a number of sources, including Novak, Boatner, Morrisey, etc. The standard calculation is 50men = 1sp (Open Order 25:1), however for playability the strength points in some brigades don't add up to the overall strength.&lt;br /&gt;&lt;br /&gt;Morgan's Brigade (500) arrives turn 1/2 (1) - deployed between A and B&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Virginia Rifles #1 5sp OO&lt;/li&gt;&lt;li&gt;Virginia Rifles #2 5sp OO&lt;/li&gt;&lt;li&gt;Dearborn Light Infantry 5sp (2)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Poor's Brigade (1,500) - arrives turn 1/2 (1) - deployed between E and F&lt;/p&gt;&lt;ul&gt;&lt;li&gt;1st NH 5sp&lt;/li&gt;&lt;li&gt;2nd NH 5sp&lt;/li&gt;&lt;li&gt;3rd NH 5sp&lt;/li&gt;&lt;li&gt;2nd NY 5sp&lt;/li&gt;&lt;li&gt;4th NY 5sp&lt;/li&gt;&lt;li&gt;1st Conn Militia 5sp Militia&lt;/li&gt;&lt;li&gt;2nd Conn Militia 5sp Militia&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Learned's Brigade (1,400)- arrives turn 3 - deployed between C and E&lt;/p&gt;&lt;ul&gt;&lt;li&gt;2nd Mass 5sp&lt;/li&gt;&lt;li&gt;8th Mass 5sp&lt;/li&gt;&lt;li&gt;9th Mass 5sp&lt;/li&gt;&lt;li&gt;1st Canadian 5sp&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Ten Broek's Militia Brigade (1,250) - arrives turn 5 on the road at E in column&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Although actually ten regiments strong deploy on table at 5 x Militia regiments each 5sp&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Patterson's Brigade (1,800) - arrives turn 7 on the road at E in column&lt;/p&gt;&lt;ul&gt;&lt;li&gt;10th Mass 5sp&lt;/li&gt;&lt;li&gt;11th Mass 5sp&lt;/li&gt;&lt;li&gt;12th Mass 5sp&lt;/li&gt;&lt;li&gt;14th Mass 5sp&lt;/li&gt;&lt;li&gt;Mass Militia 2 x 5sp&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Glover's Brigade (2,100) - arrives turn 9on the road at E in column&lt;/p&gt;&lt;ul&gt;&lt;li&gt;1st Mass 5sp&lt;/li&gt;&lt;li&gt;4th Mass 5sp&lt;/li&gt;&lt;li&gt;13th Mass 5sp&lt;/li&gt;&lt;li&gt;15th Mass 5sp&lt;/li&gt;&lt;li&gt;2nd Albany Militia 5sp Militia&lt;/li&gt;&lt;li&gt;17th Albany Militia 5sp Militia&lt;/li&gt;&lt;li&gt;Duchess &amp;amp; Ulster Militia 5sp Militia&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Benedict Arnold is treated as the overall comander, he arrives on turn 3. Each move roll 2d6, if the score is 11 or 12 he is recalled by Gates and takes no more part in the battle.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Notes&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;1) One brigade will arrive on move 1 the other on move 2, dice for which arrives first&lt;br /&gt;2) Alternatively Dearborns can be deployed as two open order units each 5sp&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-4318039464378750098?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/4318039464378750098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=4318039464378750098' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/4318039464378750098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/4318039464378750098'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/07/bemis-heights-2-american-oob.html' title='Bemis Heights (2) - American OOB'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-3525519939198544238</id><published>2008-07-14T04:53:00.000-07:00</published><updated>2008-10-20T05:46:39.255-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7_Scenarios'/><title type='text'>Bemis Heights (1) British OOB</title><content type='html'>&lt;span style="color:#ff0000;"&gt;&lt;strong&gt;Final update 20th October 08&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Basic data comes from a number of sources, including Boatner, Ketchum, Morrisey, Novak, etc.&lt;br /&gt;&lt;br /&gt;The British force that marched out on 7th October 1777 was very much a reconnaissance in force rather than the full scale offensive that Burgogne had originally proposed to his council of war.&lt;br /&gt;&lt;br /&gt;The OOB is for my rules notes are shown as (#)&lt;br /&gt;&lt;br /&gt;Right flank - Fraser&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Light Infantry #1 5sp OO (1)&lt;/li&gt;&lt;li&gt;Light Infantry #2 5sp OO (1)&lt;/li&gt;&lt;li&gt;Royal Artillery (medium guns) 3sp&lt;/li&gt;&lt;li&gt;24th Foot 5sp&lt;/li&gt;&lt;/ul&gt;Centre - Riedesel (2)&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Brunswick Grenadiers 5sp&lt;/li&gt;&lt;li&gt;Von Specht 5sp&lt;/li&gt;&lt;li&gt;Von Rhetz 5sp&lt;/li&gt;&lt;li&gt;Hesse Hanau Artillery (medium guns) 3sp&lt;/li&gt;&lt;li&gt;Royal Artillery (heavy guns) 3sp&lt;/li&gt;&lt;/ul&gt;Left - Acland&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;British Grenadiers 5sp&lt;/li&gt;&lt;li&gt;Royal Artillery (medium guns) 2 @ 3sp&lt;/li&gt;&lt;/ul&gt;Other forces:&lt;br /&gt;Breyman redoubt (3) - Breyman (8)&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Breymann d3+2sp (4)&lt;/li&gt;&lt;li&gt;Hesse Hanau Artillery (medium guns) 3sp&lt;/li&gt;&lt;/ul&gt;Balcarres redoubt (5) - Phillips&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Royal Artillery (medium guns?) #1 5sp&lt;/li&gt;&lt;li&gt;Royal Artillery (medium guns?) #2 5sp&lt;/li&gt;&lt;li&gt;20th Foot d3+2sp (4)&lt;/li&gt;&lt;li&gt;63rd Foot d3+2sp (4)&lt;/li&gt;&lt;/ul&gt;"Cabins" (6)&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Canadians 3sp, Militia&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Optionally in the woods on the British right - Indians/Canadians 5sp OO.&lt;/p&gt;&lt;p&gt;Optionally in front of the Balcarres redoubt an outwork with a piquette of 1sp&lt;/p&gt;&lt;p&gt;(1) Could be combined as a single close order unit 5sp&lt;br /&gt;(2) The exact German units involved is not clear in the sources I've checked so far, I've used the two regiments from my collection&lt;br /&gt;(3) Just fortified at the front and side, nothing at the rear 200m long with 2 guns defenses commander by Colonel Breymann&lt;br /&gt;(4) The exact strengths of the defenders is unclear and there is some mention of some losses due to troops being dispatched to assist the forces in the open. To determine the exact number. roll a d6 1,2 - 3sp; 3,4 - 4sp; 5,6 - 5sp&lt;br /&gt;(5) A large substantial work with abbatis in front 500m long with 8 guns&lt;br /&gt;(6) Just considered as cover (loop holed palisade)&lt;br /&gt;(7) The artillery that marched out was 12 guns = 15 sp, rather than create 3 powerful full strength units I have shown them as 5 weaker 3sp units so they can be more accurately dispersed across the frontage. This also makes them less effective and better reflect their performance in the battle.&lt;br /&gt;(8) Optional - Breyman was a tyrant and some sources suggest he was shot by his own men, so when he tests for "risk to general" add 2 to the die roll.&lt;br /&gt;(9) Optional - Fraser was deliberately shot by one of Morgans riflemen while rallying his troops. To reflect his inspiring leadership he has a +2 morale bonus, but he tests for "risk to general" whenever any of the units under his command lose a casualty(sp) from rifle fire.&lt;br /&gt;&lt;br /&gt;Will&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-3525519939198544238?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/3525519939198544238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=3525519939198544238' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3525519939198544238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3525519939198544238'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/07/bemis-heights-1-british-oob.html' title='Bemis Heights (1) British OOB'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-5277156419871840361</id><published>2008-03-23T14:47:00.000-07:00</published><updated>2008-03-23T15:04:37.377-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Command &amp; Control - Ideas (2)</title><content type='html'>I found the time to play test the rules a few days ago and found a number of problems. See the &lt;a href="http://frundsbergfs.blogspot.com/2008/03/battle-of-green-ford.html"&gt;Battle of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Greenford&lt;/span&gt;&lt;/a&gt; for details.  While playing I made a number of tactical errors, which were based on playing the game assuming normal control.  One factor may cause problems in offense.defense games is that it increases the time that the attackers spend under fire, especially artillery.&lt;br /&gt;&lt;br /&gt;Firstly as mentioned by Steve it's quite slow.  The idea was mainly to provide a mechanism to allow solo play.  I also found that by allowing for the casualty effect meant that non-commanded units had it a bit too easy.  The solution to both is to drop the casualty effect from the calculation.  It's already covered in a sense by the morale and other factors, so it is probably overkill.&lt;br /&gt;&lt;br /&gt;As expected sending troops into woods caused command/control problems as they often missed the required dice roll, even if they were just 2 lower.  Using the commander was similarly a problem.  I hadn't added this as a factor, but given they have to fall back to do so then the command distance is increased and the issue is adequately covered this way.&lt;br /&gt;&lt;br /&gt;I will now use the following&lt;br /&gt;&lt;br /&gt;+2 if the commander is with the unit (attached)&lt;br /&gt;-1 Per 12" away from the commander&lt;br /&gt;-2 If out of sight of the commander&lt;br /&gt;+1 if a well trained unit&lt;br /&gt;-1 if a poorly trained unit&lt;br /&gt;-1 "group" move (several units belonging to the same commander moving together)&lt;br /&gt;+1 if the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;CinC&lt;/span&gt; is within 6" of the commander (optional)&lt;br /&gt;&lt;br /&gt;After all command rolls are completed any individual units that have not tested for command can test independently needing a 3 of lower be be able to move (still with +/-1 for training).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-5277156419871840361?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/5277156419871840361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=5277156419871840361' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/5277156419871840361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/5277156419871840361'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/03/command-control-ideas-2.html' title='Command &amp; Control - Ideas (2)'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-176567066200349919</id><published>2008-03-08T06:12:00.000-08:00</published><updated>2008-03-08T06:14:04.055-08:00</updated><title type='text'>Rules available as Word document</title><content type='html'>A copy of the rules is now loded on esnips at &lt;a href="http://www.esnips.com/web/WillWarRules"&gt;link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-176567066200349919?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/176567066200349919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=176567066200349919' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/176567066200349919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/176567066200349919'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/03/rules-available-as-word-document.html' title='Rules available as Word document'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-369696505180937539</id><published>2008-02-16T13:41:00.000-08:00</published><updated>2008-02-21T14:28:53.763-08:00</updated><title type='text'>Spencer's Ordinary 26 June 1781 (2)</title><content type='html'>Some maps from the biography of John Grave Simcoe the commander of the Queens Rangers sahowing the progress of the action.  It can be found online at &lt;a href="http://books.google.com/books?id=LvFit6mJuDAC&amp;amp;pg=PA63&amp;amp;lpg=PA63&amp;amp;dq=%22spencer" source="'web&amp;amp;ots=" sig="wpDJU288J89WYPt4PEVzwJQ06zc#PPA64,M1"&gt;link&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_99o2TsWplbI/R732x0aXfnI/AAAAAAAAAe0/rxC7tHB3d3s/s1600-h/spencers1.GIF"&gt;&lt;img id="BLOGGER_PHOTO_ID_5169559283034455666" style="CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_99o2TsWplbI/R732x0aXfnI/AAAAAAAAAe0/rxC7tHB3d3s/s400/spencers1.GIF" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There are also details in the Pictorial Field book of the Revolution at &lt;a href="http://books.google.com/books?id=ZmQsAAAAMAAJ&amp;amp;pg=PA14&amp;amp;lpg=PA14&amp;amp;dq=spencer" source="'web&amp;amp;ots=" sig="0boM9Qh3loRJUAq2N0UEq6p9iJY#PRA1-PA464,M1"&gt;link&lt;/a&gt; and a copy of Simcoes own journal &lt;a href="http://books.google.com/books?id=u8hIlmum4DcC&amp;amp;pg=PA235&amp;amp;lpg=PA235&amp;amp;dq=%22spencer" source="'web&amp;amp;ots=" sig="YBkhv3wDcuwC4cMg0EpEfMXdE_w#PPA236-IA1,M1"&gt;link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-369696505180937539?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/369696505180937539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=369696505180937539' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/369696505180937539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/369696505180937539'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/02/spencers-ordinary-26-june-1781-2.html' title='Spencer&apos;s Ordinary 26 June 1781 (2)'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_99o2TsWplbI/R732x0aXfnI/AAAAAAAAAe0/rxC7tHB3d3s/s72-c/spencers1.GIF' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-2141772053581680779</id><published>2008-02-16T12:46:00.000-08:00</published><updated>2008-02-16T13:15:39.227-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7_Scenarios'/><title type='text'>Spencer's Ordinary 26 June 1781 (1)</title><content type='html'>I'm a regular visitor to Giles Allison's blog &lt;a href="http://gilesallison.blogspot.com/"&gt;Tarleton's Quarter &lt;/a&gt;and the latest update covers the action at Spencer's Tavern (or Ordinary) one of the small actions leading up to the seige at Yorktown.  It's a very tempting small scale action and I'm tempted to buy the latest British Grenadier rules scenario book just for the scenarios.&lt;br /&gt;&lt;br /&gt;The forces involved are quite small, but dominated by cavalry. From Greg Novaks book the AWI in the South:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Loyalists (Simcoe)&lt;/strong&gt;&lt;br /&gt;Queens Rangers Foot 240&lt;br /&gt;Queens Rangers Horse 120&lt;br /&gt;Hessian Jaegers 60&lt;br /&gt;1 x 3pdr Light Gun&lt;br /&gt;+ Cattle/Baggage being driven off&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Patriots (Butler)&lt;/strong&gt;&lt;br /&gt;Macpherson Light Horse  120 *  (mix of 1st Light Dragoons &amp;amp; Armand's Legion)&lt;br /&gt;Virginia Rifles 120 *&lt;br /&gt;Light Infantry 100&lt;br /&gt;2nd Pennsylvannia 180&lt;br /&gt;* 50 Doubled up with cavalry&lt;br /&gt;&lt;br /&gt;Using a similar scaling to the BG scenario would give&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Loyalists (Simcoe)&lt;br /&gt;&lt;/strong&gt;Queens Rangers 4 x 12 fig foot units (strength 5)&lt;br /&gt;Queens Rangers Horse  6 x 4 fig cavalry units (5)&lt;br /&gt;Hessian Jaegers   1 x 6 fig open order rifle unit (5)&lt;br /&gt;Artillery 1 x Light gun (3)&lt;br /&gt;+ Cattle/Baggage being driven off&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Patriots (Butler)&lt;/strong&gt;&lt;br /&gt;Macpherson Light Horse  6 x 4 fig cavalry units (5) *&lt;br /&gt;Virginia Rifles 2 x 6 fig open order rifle unit (5) *&lt;br /&gt;Light Infantry 2 x 6 fig open order units (4)&lt;br /&gt;2nd Pennsylvannia 3 x  x 12 fig foot units (5)&lt;br /&gt;&lt;br /&gt;* One rifle unit is considered to be doubled up with two cavalry units, The pair of cavaltry units must move together and suffer-3" move deduction and -1 on morale and melee while carrying the riflemen.  It takes a full move to dimount the rifles and for both units to reform.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-2141772053581680779?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/2141772053581680779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=2141772053581680779' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2141772053581680779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2141772053581680779'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/02/spencers-ordinary-26-june-1781-1.html' title='Spencer&apos;s Ordinary 26 June 1781 (1)'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-1528586692345382654</id><published>2008-01-26T13:37:00.000-08:00</published><updated>2008-01-26T14:18:57.567-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Command and Control - ideas (1)</title><content type='html'>The AWI rules as written were developed before many of the "recent" ideas on command and control were developed and I have been considering how to incorporate them particularly for use in solo games.&lt;br /&gt;&lt;br /&gt;In DBx, I've always felt that the pip system was too arbitrary, even with the CinC's ability to switch dice between commanders, it just feels too abstract and doesn't model the individual commanders abilities.&lt;br /&gt;&lt;br /&gt;Warmaster (WMA)uses a slower system, but it's more effective at representing different commanders abilities, however, it does allow units to make multiple moves, which can unbalance the game system.&lt;br /&gt;&lt;br /&gt;Fire and Fury uses a system that is more unit command/morale driven, but also includes the strength/exhaustion of the unit.&lt;br /&gt;&lt;br /&gt;My plan is to use the WMA system with dice rolls (2d6) per unit/group in the order selected by the commander with the following modifiers.&lt;br /&gt;&lt;br /&gt;+2 if the commander is with the unit (attached)&lt;br /&gt;-1 Per 12" away from the commander&lt;br /&gt;-2 If out of sight of the commander&lt;br /&gt;-1 If 1 or 2 strength points lost&lt;br /&gt;-2 If 3 or more strength points lost&lt;br /&gt;+1 if a well trained unit&lt;br /&gt;-1 if a poorly trained unit&lt;br /&gt;-1 "group" move (several units belonging to the same commander moving together)&lt;br /&gt;+1 if the CinC is within 6" of the commander (optional)&lt;br /&gt;&lt;br /&gt;For example a poor general would have a rating of 7.  he attempts to give a command to a militia unit 15" away (-1) that has lost 1 strength point (-1), and as militia it is poorly trained (-1).  So a the general needs a 4 or less on 2d6 to succeed.  Therefore if the general rolls a 5 with 2d6 he fails to give the unit an order, and can give no more orders to troops under his command.&lt;br /&gt;&lt;br /&gt;After all command rolls are completed any individual units that have not tested for command can test independently using a command rating of 6.  They cannot use this test unless their commander has failed on another units under his command.&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-1528586692345382654?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/1528586692345382654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=1528586692345382654' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1528586692345382654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1528586692345382654'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2008/01/command-and-control-ideas-1.html' title='Command and Control - ideas (1)'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-7723248365721219547</id><published>2007-09-14T11:42:00.000-07:00</published><updated>2007-09-14T12:13:51.105-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7_Scenarios'/><title type='text'>Savannah 9th October 1779 (2) - the game</title><content type='html'>Refought on Thursday at Deeside Defenders I took the French and Paul (a novice to the period) took the British.&lt;br /&gt;&lt;br /&gt;Too various cries of "don't trust the computer", etc it began to come true! The lead regiment of the French assault (Cambresis) proceed to take heavy losses from gunfire and yet shrug them off and proceed to assault the fortifications to the east of the Spring Hill redoubt. The loyalists manning that part of the line fired and failed to have any effect before the regiment charged home, pushed them back and subsequently routed them. The Grenadiers/ Marines arriving to plug the gap charged home but were also pushed back. They reformed, then blasted the heroic remnants of Cambresis away before it repeated it's heroic feat. &lt;span style="color:#ff0000;"&gt;(On subsequently checking the factors involved, the regiment had managed to pass a 50/50 shaken test twice, but to fail on the firing the loyalists would have had to have rolled anything but a double 1 to have checked them, but of course no one believes it until you roll the dice in front of them!)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The rest of the action became the supporting act. The French by weight of numbers and the valiant distraction of Cambresis gradually overcame the Spring Hill redoubt. However by this time the British reserves had got into position and formed a solid firing line behind the reserve redoubt. Various French units had broken from the rout and it felt that whichever regiment D'Estaing tried to rally would always fail.&lt;br /&gt;&lt;br /&gt;The flanking action by the Dillon regiment (not the column) faced the same fate as the original of being driven back by fire from the Sailors redoubt and flanking fire from the "Germain".&lt;br /&gt;&lt;br /&gt;We had fought for 3 hours by this point, but my opinion was that the British would manage to hold the line, but it would take to long to reach a definite conclusion. Certainly if D'Estaing had launched his attack simultaneously as he originally planned he could have won.&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-7723248365721219547?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/7723248365721219547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=7723248365721219547' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/7723248365721219547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/7723248365721219547'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/09/savannah-2-game.html' title='Savannah 9th October 1779 (2) - the game'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-1813758287590249634</id><published>2007-09-12T12:50:00.000-07:00</published><updated>2007-10-26T00:32:10.699-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7_Scenarios'/><title type='text'>Savannah 9th October 1779</title><content type='html'>I decided on this scenario when I realised that I had never thoroughly tested the rules relating to a full scale assault on fortifications. For the background/numbers, etc. I used Boatner’s Biographical Dictionary of the AWI and Novak’s AWI in the South.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;French/American Forces&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The attack was made by five columns, three French and two American, plus two flanking attacks/demonstrations. The strength involved is given as 3,500 French and 1,500 Americans, including the flanking attacks by Dillon(350?) and Huger (500 Militia). There are no details on the composition of the three French columns so I assume they were all about 1,000 strong, which would equate to 4 x strength 5 units. One American column commanded by Lauren had 2nd SC Continentals and the 1st Charleston Militia. The other had the 1st, 5th SC Continentals and some Georgia regulars. Deducting the 500 militia and 200 men of Pulaski’s Legion would leave 800 men for the two columns making each 2 x strength 4 units. Another reference gives the strength of the “army” as it marched to the assault as 4,500, while covered by the cavalry (Pulaski) so it’s not unreasonable for the Americans columns to be 1,000 strong so I would use 4 x strength 5 units. Pulaski’s Legion was a mixed infantry/cavalry force so I have represented it as one cavalry and one light infantry unit both strength 5. Artillery is not mentioned, but I have added some siege artillery that would be firing at the redoubts at long range.&lt;br /&gt;&lt;br /&gt;D’Estaing (C in C) – Column 1&lt;br /&gt;Regiments Cambresis(5), Hainault(5), Le Cap(5), Agenois/Gatinais(5)&lt;br /&gt;&lt;br /&gt;Noailes – Column 2&lt;br /&gt;Regiments Auxerrois(5), Foix(5), Guadaloupe(5),Matinique(5)&lt;br /&gt;&lt;br /&gt;Dillon – Column 3&lt;br /&gt;Armagnac(5), Naval Infantry(5), ?(5), ?(5)&lt;br /&gt;&lt;br /&gt;Unattached&lt;br /&gt;Dillon (7)&lt;br /&gt;&lt;br /&gt;Lauren – Column 4&lt;br /&gt;2nd SC(5), Charleston Militia(5)&lt;br /&gt;&lt;br /&gt;McIntosh– Column 5&lt;br /&gt;1st SC(5), 5th SC(5)&lt;br /&gt;&lt;br /&gt;Pukaski&lt;br /&gt;Legion LI (5), Legion Cavalry(5)&lt;br /&gt;&lt;br /&gt;Huger (not represented)&lt;br /&gt;2 x Militia (5)&lt;br /&gt;&lt;br /&gt;Artillery&lt;br /&gt;4 x heavy gun batteries (5)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;British forces&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;There is a lot of information on the British, but very little on their dispositions except that The regular regiments and the better Tory units were kept to the rear. The Spring Hill redoubt was manned by dismounted dragoons and the sailors redoubt by sailors, but there is little else except that the counter attack was led by the Grenadiers of the 60th (75) and a small company of marines (50). Other (unspecified) British troops advanced in support.&lt;br /&gt;There were circa 100 guns in position, I have assumed about a third covering the area attacked as 6 x strength 5 batteries. I then added another battery to the redoubt east of Spring hill to allow for flanking fire. Adding up all the loyalists there are about 1250 or 6 strength 4 units, I’ve put half of these occupying the fortifications in the area attacked. The grenadiers and marines who immediately counter attacked would be a strength 3 unit. The other British would be the 16th (50) and two battalions of the 71st (700) plus the Light Infantry (100), so I have used 3 x strength 5 infantry and 1x strength 4 light infantry. There is no mention of any personalities encouraging/rallying the defenders so I have only given the British one general.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;In the fortifications no commander&lt;/strong&gt;&lt;br /&gt;Georgia Loyalist Militia (5); New Jersey Volunteers (5); South Carolina Loyalists (5)&lt;br /&gt;7 x medium gun batteries (5)&lt;br /&gt;&lt;br /&gt;Flanking fire from the “Germain” 2 x heavy gun batteries (5)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;For counter-attack under Prevost (CinC)&lt;/strong&gt;&lt;br /&gt;Grenadiers/Marines (3); 1/71st (5); 2/71st (5), 16th (5), Light Infantry (4).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game mechanics, etc.&lt;/strong&gt;&lt;br /&gt;Unlike the plan the attack went in late an piecemeal. The game starts with the French/American turn 1 with D’Estaings column moving onto the table as a single column. Move 2 has Noailles arriving to the left in the same formation, unless they roll a 1 on a d6 when they arrive on move 3. The move after Noailles arrival check for column 3, etc. The independent Dillon battalion arrives on turn 6, or turn 7 if they roll a 1 on a d6.&lt;br /&gt;The British counter attack only commences when either a unit in the fortifications routs or the enemy enters the fortification line. Each turn, one British unit arrives, starting with the Grenadiers, dicing for arrival as above.&lt;br /&gt;Note that the artillery supporting the attack cannot fire beyond the fortifications.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Battlefield Map&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_99o2TsWplbI/Rx0FSjD3hsI/AAAAAAAAAXU/Buq8vId-I8I/s1600-h/Savannah.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5124257767224739522" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_99o2TsWplbI/Rx0FSjD3hsI/AAAAAAAAAXU/Buq8vId-I8I/s400/Savannah.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-1813758287590249634?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/1813758287590249634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=1813758287590249634' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1813758287590249634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1813758287590249634'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/09/savannah-9th-october-1779.html' title='Savannah 9th October 1779'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_99o2TsWplbI/Rx0FSjD3hsI/AAAAAAAAAXU/Buq8vId-I8I/s72-c/Savannah.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-6192460469961615056</id><published>2007-07-07T06:39:00.000-07:00</published><updated>2007-07-13T08:22:43.286-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Rules - Index</title><content type='html'>&lt;a href="http://willawi.blogspot.com/2007/07/rules-introduction.html"&gt;&lt;span style="font-size:130%;"&gt;Introduction&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Scales, etc.&lt;br /&gt;Strength Points&lt;br /&gt;Guns&lt;br /&gt;Units and bases&lt;br /&gt;Generals&lt;br /&gt;Formations&lt;br /&gt;Marking Unit Status&lt;br /&gt;&lt;a href="http://willawi.blogspot.com/2007/07/rules-move-sequence.html"&gt;&lt;span style="font-size:130%;"&gt;Move Sequence&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://willawi.blogspot.com/2007/07/rules-morale.html"&gt;&lt;span style="font-size:130%;"&gt;Morale&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;Testing shaken units&lt;br /&gt;Testing routing units&lt;br /&gt;&lt;a href="http://willawi.blogspot.com/2007/07/rules-movement.html"&gt;&lt;span style="font-size:130%;"&gt;Movement&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Changing Facing&lt;br /&gt;Road Bonus (optional)&lt;br /&gt;Second Cavalry Charges&lt;br /&gt;&lt;a href="http://willawi.blogspot.com/2007/07/rules-firing.html"&gt;&lt;span style="font-size:130%;"&gt;Firing&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Morale effect of fire&lt;br /&gt;Risk to Generals&lt;br /&gt;&lt;a href="http://willawi.blogspot.com/2007/07/rules-charging.html"&gt;&lt;span style="font-size:130%;"&gt;Charging&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Testing charged units&lt;br /&gt;Rout&lt;br /&gt;Surrender&lt;br /&gt;&lt;a href="http://willawi.blogspot.com/2007/07/rules-melee.html"&gt;&lt;span style="font-size:130%;"&gt;Melee&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Risk to Generals&lt;br /&gt;&lt;a href="http://willawi.blogspot.com/2007/07/rules-terrain.html"&gt;&lt;span style="font-size:130%;"&gt;Terrain&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Buildings&lt;br /&gt;Rough Ground &amp;amp; Swamps&lt;br /&gt;Woods and Forests&lt;br /&gt;Rivers and Streams&lt;br /&gt;Hills&lt;br /&gt;Roads&lt;br /&gt;&lt;a href="http://willawi.blogspot.com/2007/07/rules-fortifications-and-fieldworks.html"&gt;&lt;span style="font-size:130%;"&gt;Fortifications and Fieldworks&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;Defence Values of Buildings and Fortifications&lt;br /&gt;Field Engineering&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-6192460469961615056?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/6192460469961615056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=6192460469961615056' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/6192460469961615056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/6192460469961615056'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/rules-index.html' title='Rules - Index'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-6436578795354824471</id><published>2007-07-06T11:13:00.000-07:00</published><updated>2007-07-06T11:27:23.373-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Rules - Fortifications and Fieldworks</title><content type='html'>&lt;span style="font-size:130%;"&gt;Defence Values of Buildings and Fortifications&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;As with firing at troops a score of 7 or better is required by artillery firing ball to remove 1 strength point. If troops are in the buildings use the same dice score to determine the damage to the building ignoring the deduction for cover. To equate with cover 2-4 strength points = soft cover, 5-8 strength points = hard cover, 9 or more = fortified. Therefore as building are damaged the cover they provide is reduced.&lt;br /&gt;As with firing at troops a score of 7 or better is required by artillery firing ball to remove 1 strength point.&lt;br /&gt;Strength Points:-&lt;br /&gt;Wooden Bridge (per 100mm)...................... 3&lt;br /&gt;Stone Bridge ditto.......................................... 6&lt;br /&gt;Wooden Building (50mm x 100mm)........... 4&lt;br /&gt;Stone Building ditto....................................... 8&lt;br /&gt;Wooden Building (100mm x 100mm)......... 6&lt;br /&gt;Stone Building ditto....................................... 12&lt;br /&gt;Timber fieldwork (per 100mm).................... 6&lt;br /&gt;Earth and Timber Redoubt............................ 10&lt;br /&gt;Timber Stockade (per 100mm)..................... 8&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Field Engineering&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In most cases fieldworks have been constructed before a battle commences, but if necessary they can be constructed during a battle. 1 wagon can hold enough tools for 1 close order infantry unit. This enables them to dismantle 1 strength point every move or construct 1 strength point of a fieldwork every other move.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Demolition&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1 wagon can hold 6 charges. The sequence is as follows: spend 1 movement phase laying the charge, move away on the next movement phase, then test for effect on the firing phase following moving away. For effect roll 2d6 if it is greater than the targets defence strength points it is destroyed. If more than 1 charge is used it takes 1 extra move to lay each charge and use one extra d6 per additional charge to determine the effect. If any unit is within 3" roll 2d6 for effect as if firing. Increase the distance by 1" for each additional charge used.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-6436578795354824471?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/6436578795354824471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=6436578795354824471' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/6436578795354824471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/6436578795354824471'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/rules-fortifications-and-fieldworks.html' title='Rules - Fortifications and Fieldworks'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-8464072957697768207</id><published>2007-07-06T11:11:00.000-07:00</published><updated>2007-07-07T07:20:01.150-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Rules - Terrain</title><content type='html'>&lt;span style="font-size:130%;"&gt;Buildings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Buildings should be either small 50mm x 100mm holding 1 unit or large 100mm x 100mm holding 2 units. Units occupying buildings have no flank or rear and each base can fire or melee out of any side of the building it is in contact with. If the two bases of a unit fire in different directions treat the firing of each base as a the unit in column firing.. Isolated farms and hamlets should be represented by a single small building, Villages by two or three, and towns by four or more. Buildings like the Chew House at Germantown which held a British Regiment should be represented by a single large building.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Rough Ground &amp; Swamps&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This represents areas of either difficult movement or where difficulty may be experienced maintaining formation. Typical areas include a fields of crops and rocky or uneven ground. Swamps are areas of rough ground which are impassable to mounted or wheeled units.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Woods and Forests&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Woods are not consistent and should be made up of a mixture of areas of dense and open woodland, rough and open ground consistent with the area being fought in. Troops can be detected and fired at the following ranges in wooded areas:-&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Dense Woods&lt;/td&gt;&lt;td&gt;Open Woods&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; Couriers du bois, Rangers and Indians&lt;/td&gt;&lt;td&gt;1"&lt;/td&gt;&lt;td&gt;3"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Other Open Order Foot&lt;/td&gt;&lt;td&gt;2"&lt;/td&gt;&lt;td&gt;6”&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Others&lt;/td&gt;&lt;td&gt;4"&lt;/td&gt;&lt;td&gt;12"&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Rivers and Streams&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;/span&gt;&lt;br /&gt;For simplicity streams are 2" wide and rivers are 6" wide. Rivers cannot be crossed except by fords or bridges.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Hills&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hills are not defined by their height but by the difficulty of ascending them. Most hills should have gentle slopes but depending on the geography some will have steep or impassable slopes. Other terrain features can be combined with hills and their effects on movement should be combined. Dense woods on steep slopes should be considered impassable to all troops except light infantry and rifles.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Roads&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;These are considered the same as open ground unless the optional road movement is used. Roads on hills can have a different slope than that of the surrounding ground. Where roads cross streams or rivers there must be either a bridge or ford. Roads, and bridges are 2" wide&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-8464072957697768207?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/8464072957697768207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=8464072957697768207' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/8464072957697768207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/8464072957697768207'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/rules-terrain.html' title='Rules - Terrain'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-9185329672046433757</id><published>2007-07-06T11:10:00.000-07:00</published><updated>2007-07-07T07:12:09.593-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Rules - Melee</title><content type='html'>Melee is resolved as far as possible between one defending unit and all the units attacking it, or one attacking unit and two defending units. All units that have enemy units to the front of any of their bases must engage in melee.&lt;br /&gt;Roll 1d6 for each unit involved in a single melee and add any of the following factors for the relevant troop type where they apply:-&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Situation&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Cavalry&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Infantry&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Other&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Unit is cavalry&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;NA&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;NA&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Charging&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;NA&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Indian Unit&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;NA&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;NA&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Unit is European Regulars&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+1&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Unit is attacked in flank&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-1&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Unit is charging over an obstacle (stream, fence etc.)&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-4&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-4&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Unit is charging uphill&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-1&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Unit is charging a building&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-4&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-4&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Unit is attacked in the rear&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Unit is in open order or artillery&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Unit is charging a fortification&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-6&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-3&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-6&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Unit is attacked in the rear&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;-2&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;Overlapping enemy unit&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+1&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;two or more bases deep (except light troops)&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;+1&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-size:85%;"&gt;NA&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Compare the highest modified score for all units on each side. The side with the lowest score is the loser. If the difference is 2 or more the loser will rout immediately and lose 2 strength points(*). If the difference is 1 point then the loser will retire 3", loses 1 strength point, and becomes shaken. If the scores are equal both sides will retire 3". Where more than one unit is involved only one is effected, any others will retire 3". The unit effected will be that unit engaged to the enemies front, or if more than one then the unit with the lowest score.&lt;br /&gt;(*) If the loser is attempting to charge a building or fortification, or where the defender is immediately behind an obstacle the loser does not rout but retires 6" and is shaken, and still loses 2 strength points.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Risk to Generals&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If a general is with any unit that routs from melee throw 2d6&lt;br /&gt;2 - 7 No effect.&lt;br /&gt;8 - 9 Suffers a light wound and moves at 1/2 speed.&lt;br /&gt;10 Captured.&lt;br /&gt;11 - 12 Dead.&lt;br /&gt;In any other cases if the general is with any unit that suffers losses from melee throw 2d6&lt;br /&gt;2 - 8 No effect.&lt;br /&gt;9 - 10 Suffers a light wound and moves at 1/2 speed.&lt;br /&gt;11 - 12 Dead.&lt;br /&gt;If a general suffers a second light wound he is incapacitated and is removed from play. If a general is killed or captured all units in his chain of command within 18" are shaken.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-9185329672046433757?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/9185329672046433757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=9185329672046433757' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/9185329672046433757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/9185329672046433757'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/rules-melee.html' title='Rules - Melee'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-3068512895702775654</id><published>2007-07-06T11:05:00.000-07:00</published><updated>2007-07-06T11:10:02.758-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Rules - Charging</title><content type='html'>After all firing is resolved any of the moving players infantry or cavalry units which are unshaken may declare charges on any enemy units that are in charge reach. Charge reach is 3" for infantry and 6" for cavalry, but the target must be directly to the front of the charging unit.&lt;br /&gt;&lt;br /&gt;Once all the charges have been declared test the morale of the charged units in the order decided by the moving player. As each charged unit is tested counter-charge, evade, or rout it as appropriate. After all charged units have been tested move any charging units that are not already in contact into contact with its target if it is still within charge reach, or its original position if it has routed or evaded out of charge reach. Then calculate the results of the melees.&lt;br /&gt;&lt;br /&gt;Testing charged units&lt;br /&gt;Roll 1d6 per unit, add any of the following factors if they apply&lt;br /&gt;Non Cavalry charged by Cavalry................................................................................ +2&lt;br /&gt;Open Order Infantry or artillery charged by Close Order......................................... +2&lt;br /&gt;Charged in the rear........................................................................................................ +2&lt;br /&gt;Charged in the flank....................................................................................................... +1&lt;br /&gt;Shaken.............................................................................................................................. +1&lt;br /&gt;Behind an obstacle or in a building............................................................................. - 2&lt;br /&gt;Cavalry only charged by Non Cavalry........................................................................ - 2&lt;br /&gt;Close Order only charged by Open Order Infantry or artillery................................. - 2&lt;br /&gt;In a fortification.............................................................................................................. - 3&lt;br /&gt;&lt;br /&gt;If the modified score equals or exceeds the charged units basic morale it will rout immediately and lose 1 strength point. If the score is less than zero the charged unit may counter charge any enemy unit to its front which is charging it. This is ignored by units behind obstacles, in buildings or fortifications. The counter charging unit is moved into contact with the charging unit halfway between their positions. Already routing units may surrender, but otherwise they automatically rout and lose 1 strength point.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Rout&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Routing units move directly away from the cause at rout speed towards the nearest friendly cover. This cover may be behind another friendly unit, into woods, buildings or off the friendly edge of the table. The routing unit may not move such that it reduces the distance to any visible enemy unit. (i.e. The routing unit must be further away from any enemy unit at the end of the move than at the beginning)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Surrender&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Units may surrender in the following situations :-&lt;br /&gt;(a) Units charged in the rear which rout either from the charged test or melee.&lt;br /&gt;(b) Already routing units which are successfully charged.&lt;br /&gt;(c) Already routing units which are within 6" of any enemy unit and cannot move.&lt;br /&gt;Roll 1d6 for any units in this situation, if the score is 4 or higher then the unit surrenders if foot, 5 or higher if mounted. Units which surrender are removed from the table.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-3068512895702775654?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/3068512895702775654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=3068512895702775654' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3068512895702775654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3068512895702775654'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/rules-charging.html' title='Rules - Charging'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-2870135132933421046</id><published>2007-07-06T09:01:00.000-07:00</published><updated>2007-07-06T09:08:38.402-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Rules - Firing</title><content type='html'>Units may fire at anything directly in front of a base and up to 45° to either side provided the whole of the target base is visible, in range and within angle of fire.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Ranges&lt;/td&gt;&lt;td&gt;Short&lt;/td&gt;&lt;td&gt;Medium&lt;/td&gt;&lt;td&gt;Long&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;All Muskets&lt;/td&gt;&lt;td&gt;0"- 6"&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Rifles&lt;/td&gt;&lt;td&gt;0"- 6"&lt;/td&gt;&lt;td&gt;6”-12”&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Light Guns&lt;/td&gt;&lt;td&gt;0"-12"&lt;/td&gt;&lt;td&gt;12"-24"&lt;/td&gt;&lt;td&gt;24"-36"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Medium Guns&lt;/td&gt;&lt;td&gt;0"-15"&lt;/td&gt;&lt;td&gt;15"-30"&lt;/td&gt;&lt;td&gt;30"-45"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Heavy Guns&lt;/td&gt;&lt;td&gt;0"-18"&lt;/td&gt;&lt;td&gt;18"-36"&lt;/td&gt;&lt;td&gt;36"-54"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Galloper Guns&lt;/td&gt;&lt;td&gt;0"- 9"&lt;/td&gt;&lt;td&gt;9"-18"&lt;/td&gt;&lt;td&gt;18"-21"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Grasshopper Guns&lt;/td&gt;&lt;td&gt;0"- 6"&lt;/td&gt;&lt;td&gt;6"-12"&lt;/td&gt;&lt;td&gt;12"-18"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Howitzers&lt;/td&gt;&lt;td&gt;0"- 9"&lt;/td&gt;&lt;td&gt;15"-24"&lt;/td&gt;&lt;td&gt;24”-36”&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;To determine the effect of firing roll 2d6 and sum the scores and any of the following factors which may be relevant, if the result is 7 or greater the target unit loses 1 strength point. The same result is then used to check the target units morale. Note that a targets morale can suffer even though it has not lost any strength points.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Firing factors&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;British Close Order Infantry +1 &lt;br /&gt;Militia and Indians - 1&lt;br /&gt;Firing unit has 3 or 4 strength points - 1&lt;br /&gt;Firing unit has 1 or 2 strength points - 2&lt;br /&gt;Firing unit is in column - 2&lt;br /&gt;Rifles at short range - 1 &lt;br /&gt;Rifles at medium range - 2&lt;br /&gt;Firing unit is shaken - 1&lt;br /&gt;Guns at short range (canister) +1&lt;br /&gt;Guns at medium range - 1&lt;br /&gt;Guns at long range - 2&lt;br /&gt;Target is in solid cover - 3&lt;br /&gt;Target is in woods or soft cover - 1&lt;br /&gt;Target is in hard cover or buildings - 2&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Notes&lt;/span&gt;&lt;br /&gt;(a) Canister can only be used when no friendly units are in the arc of fire.&lt;br /&gt;(b) Overhead fire is only available to guns firing to/from higher ground and howitzers. Any intervening friendly unit must be at least 12" clear of both the firer and the target.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Morale effect of fire&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is tested using the same result as that used to determine the effect of firing. If the modified score of the firing unit exceeds the target units basic morale, the target unit is shaken.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Risk to Generals&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If a general is with any unit that suffers losses from fire throw 2d6&lt;br /&gt;2 - 8 No effect&lt;br /&gt;9 - 10 Suffers a light wound and moves at 1/2 speed&lt;br /&gt;11 - 12 Dead.&lt;br /&gt;If a general suffers a second light wound he is incapacitated and is removed from play. If a general is killed all units in his chain of command within 18" are shaken.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-2870135132933421046?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/2870135132933421046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=2870135132933421046' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2870135132933421046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2870135132933421046'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/rules-firing.html' title='Rules - Firing'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-3927431455532572681</id><published>2007-07-06T07:59:00.000-07:00</published><updated>2007-07-06T08:54:50.564-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Rules - Movement</title><content type='html'>The following defines the maximum movement allowed in a movement phase (C).&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Troop Type&lt;/td&gt;&lt;td&gt;Line&lt;/td&gt;&lt;td&gt;Column&lt;/td&gt;&lt;td&gt;Rout&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Close Order Foot&lt;/td&gt;&lt;td&gt;6"&lt;/td&gt;&lt;td&gt;9"&lt;/td&gt;&lt;td&gt;12"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Open Order Foot&lt;/td&gt;&lt;td&gt;9"&lt;/td&gt;&lt;td&gt;12"&lt;/td&gt;&lt;td&gt;15"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Light Cavalry&lt;/td&gt;&lt;td&gt;15"&lt;/td&gt;&lt;td&gt;18"&lt;/td&gt;&lt;td&gt;21"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Generals/Couriers&lt;/td&gt;&lt;td&gt;21"&lt;/td&gt;&lt;td&gt;21"&lt;/td&gt;&lt;td&gt;21"&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Wheeled Equipment&lt;/td&gt;&lt;td&gt;Limbered&lt;/td&gt;&lt;td&gt;Deployed&lt;/td&gt;&lt;td&gt;Rout(Crew Only)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Light Guns&lt;/td&gt;&lt;td&gt;9"&lt;/td&gt;&lt;td&gt;3"&lt;/td&gt;&lt;td&gt;12"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Medium Guns&lt;/td&gt;&lt;td&gt;6"&lt;/td&gt;&lt;td&gt;2"&lt;/td&gt;&lt;td&gt;12"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Heavy Guns&lt;/td&gt;&lt;td&gt;3"&lt;/td&gt;&lt;td&gt;1"&lt;/td&gt;&lt;td&gt;12"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Galloper Guns&lt;/td&gt;&lt;td&gt;12"&lt;/td&gt;&lt;td&gt;3"&lt;/td&gt;&lt;td&gt;12"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Grasshopper Guns&lt;/td&gt;&lt;td&gt;12"&lt;/td&gt;&lt;td&gt;21"&lt;/td&gt;&lt;td&gt;21"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Howitzers&lt;/td&gt;&lt;td&gt;9"&lt;/td&gt;&lt;td&gt;3"&lt;/td&gt;&lt;td&gt;21"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Wagons&lt;/td&gt;&lt;td&gt;6"&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Effects of terrain as % of normal speed or proportion of a move&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Terrain Type&lt;/td&gt;&lt;td&gt;C.O. Foot&lt;/td&gt;&lt;td&gt;O.O. Foot&lt;/td&gt;&lt;td&gt;Mounted&lt;/td&gt;&lt;td&gt;Wheeled&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td&gt;Rough ground&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;100%&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;33%&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td&gt;Gentle Slopes&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;100%&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;33%&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Steep Slopes&lt;/td&gt;&lt;td&gt;33%&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;33%&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Open Woods&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;100%&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Dense Woods&lt;/td&gt;&lt;td&gt;33%&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Swamps&lt;/td&gt;&lt;td&gt;33%&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Fords&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;66%&lt;/td&gt;&lt;td&gt;33%&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Crossing fences or walls&lt;/td&gt;&lt;td&gt;1/2&lt;/td&gt;&lt;td&gt;1/2&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Crossing streams&lt;/td&gt;&lt;td&gt;1/2&lt;/td&gt;&lt;td&gt;1/2&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/&gt;&lt;tr&gt;&lt;td&gt;Entering buildings&lt;/td&gt;&lt;td&gt;1/2&lt;/td&gt;&lt;td&gt;1/2&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Leaving buildings&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1/2&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;td&gt;NA&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;(a) Where NA is shown the troop type cannot move in that situation&lt;br /&gt;(b) To change formation from line to column or v.v. neither base in the unit may move further than a line move into the new formation.&lt;br /&gt;(c) Deploying or limbering guns takes a whole move stationary.&lt;br /&gt;(d) Retiring and maintaining facing deduct 3" for foot, 6" for mounted and 1" for guns.&lt;br /&gt;(e) Units may change face up to 45° with no penalty, but more than that takes a whole move&lt;br /&gt;(f) Wheeling should be done around a 3" diameter circle, measuring the distance moved by the outermost base.&lt;br /&gt;(g) For terrain effects grasshopper guns are treated as close order foot&lt;br /&gt;(h) If wagons rout they become immobilised for the rest of the game.&lt;br /&gt;(i) Any non routing unit passing through another deducts 3" for foot and 6" for mounted.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Changing Facing&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To allow for the effect of alternative movement the firing player may change the facing of any unit after movement in order to fire or receive a charge. It cannot do this if an enemy unit is within charge reach of its current facing.&lt;br /&gt;To change facing the unit remains in its current formation and rotates up to 180o around the centre point of the unit. If the desired rotation cannot be made due to either an obstacle or other units then the unit cannot change facing.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Road Bonus (optional)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Any unit in column that moves its full move distance along a road may add an additional 3" if does not pass within 24" of any enemy unit.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Second Cavalry Charges&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This reflects cavalry's ability to exploit any breakthrough. Note that any target of a second cavalry charge cannot change facing to meet the charge, but it can fire at the cavalry if it could not have fired in the firing phase. If the cavalry do not opt to charge then they cannot fire.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-3927431455532572681?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/3927431455532572681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=3927431455532572681' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3927431455532572681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3927431455532572681'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/rules-movement.html' title='Rules - Movement'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-5752904350441310117</id><published>2007-07-06T05:34:00.000-07:00</published><updated>2007-07-06T07:23:46.506-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='6_Variations'/><title type='text'>Ireland 1798</title><content type='html'>Variation used by Steve Ayers and Roy Adams for the uprisings in Ireland in 1798.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Being charged test, the +2 only applies to non-pike infantry v's cavalry and the -2 for cavalry v's non-pike infantry, e.g pikes are not worried by being charged by cavalry and cavalry are concerned if charged by pikemen.&lt;/li&gt;&lt;li&gt;In melee, cavalry only get +2 against non-pike infantry.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-5752904350441310117?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/5752904350441310117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=5752904350441310117' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/5752904350441310117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/5752904350441310117'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/ireland-1798.html' title='Ireland 1798'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-3297907904546166222</id><published>2007-07-06T05:23:00.000-07:00</published><updated>2007-07-06T05:27:51.636-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='6_Variations'/><title type='text'>Battles of the 45</title><content type='html'>Ideas for variations to the AWI rules to cover the 1745 rebellion in Scotland&lt;br /&gt;&lt;p&gt;Add a new troop type - Hordes , these are undisciplined close order troops (depicted by having 5 figures per base), Highlanders are hordes with the following characteristics&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Morale +2 (e.g. the same as Grenadiers&lt;/li&gt;&lt;li&gt;If they receive fire and they remain unshaken they then have to test for a Highland charge roll 1d6 a score of 6 if out of musket range or 5,6 if in musket range results in a charge.&lt;/li&gt;&lt;li&gt;In melee against other foot they have a bonus of +2 if in a highland charge +1 otherwise&lt;/li&gt;&lt;li&gt;For firing either consider them muskets at -2 or incapable of firing or add a few light infantry units&lt;/li&gt;&lt;li&gt;Movement is as per close order infantry unless in a Highland charge when it adds 1d6 (inches if 25mm, cm if 15mm), it must move its full distance towards the nearest enemy unit&lt;/li&gt;&lt;li&gt;Charged infantry units +1 if normal charge, +2 if highland charge&lt;/li&gt;&lt;li&gt;A Highland charge does not cease until the unit suffers losses or suffers an adverse morale test.&lt;/li&gt;&lt;li&gt;Any unshaken Highland unit within 12” of other Highlanders already in a Highland charge also test to see they charge.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;British infantry should be considered as a mix of well trained regulars and recently raised units e.g. before battle roll for each British Line infantry unit&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Morale 1-3 = unchanged; 4-6 = +1&lt;/li&gt;&lt;li&gt;Firing 1-3 = unchanged 4-6 = +1&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The British Cavalry are dragoons but their effect is no better then light cavalry so reduce their speed (partly because of the typical terrain to 12” in line 15” in column.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-3297907904546166222?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/3297907904546166222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=3297907904546166222' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3297907904546166222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/3297907904546166222'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/battles-of-45.html' title='Battles of the 45'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-5718165060890258064</id><published>2007-07-06T05:04:00.000-07:00</published><updated>2007-07-06T05:30:52.600-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3_FAQs'/><title type='text'>FAQs (5)</title><content type='html'>Hello Will,&lt;br /&gt;I have been experimenting with your American War of Independence rules which I downloaded from the&lt;br /&gt;internet from Peter Jones’ free wargame rules web site.&lt;br /&gt;First of all may I thank you for making them available. I do like their feel and simplicity.&lt;br /&gt;Secondly may ask you a few clarifying questions?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Tony, see below for comments for each item - since we converted to running the rules from a PC many years ago we have never spent much time checking some of the written details, rather we have concentrated on updating those on the PC. As per the origins they came from a Wargames Development session on the ACW with Charlie Wissencraft which when combined with some other ideas produced a workable and fun set of rules.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Q1. Item d) in the Move Sequence says that the firing unit may change face without enemy units to its front&lt;br /&gt;within 6". On the other hand the section on Changing Facing says that a facing change may be made unless an&lt;br /&gt;enemy unit is within charge reach of its current facing. This would be 3" for infantry (and 6" for&lt;br /&gt;cavalry). Which measurement should I use?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Well spotted - we have always played charge distance 3" for infantry (and 6" for cavalry)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Q2. Again in the Changing Facing section it says the firing unit can change facing in order to fire or&lt;br /&gt;receive a charge. How is the latter possible if it can only move if outside charge reach?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The unit can change facing to fire or receive a charge if it is not prevented from making the change by another enemy unit&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Q3. Also can any firing unit change facing or only if one of these two conditions apply - to fire or receive&lt;br /&gt;a charge?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;If allowed it can do both - change facing and fire&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Q4. In the Melee Table there is a -2 modifier in the cavalry column if the unit is in Open Order. The rest&lt;br /&gt;of the rules seem to imply that Open Order only applies to infantry. Is this a mistake?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Again well spotted - the way I never use open order cavalry but it is consistent with the general intent - There are also some errors on the effect of buildings and obstacles where the infantry/cavalry factors are in the wrong columns&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Alternatively is this meant to apply to light cavalry? If so, since all cavalry in the AWI was light cavalry,&lt;br /&gt;why have this -2 modifier which is cancelled out in all cases for cavalry by the +2 Unit is Cavalry&lt;br /&gt;modifier?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The +2 applies for (light) cavalry v's normal close order infantry if they get into close combat. But open order infantry suffers even more as they have a -2&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;PS a key feature is too keep the number of cavalry historically low as once the proportion gets too high the second charge rule makes them too effective.&lt;/em&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Note the rules have been updated since this feedback&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-5718165060890258064?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/5718165060890258064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=5718165060890258064' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/5718165060890258064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/5718165060890258064'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/faqs-5.html' title='FAQs (5)'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-8574753493426565222</id><published>2007-07-06T04:58:00.000-07:00</published><updated>2007-07-06T05:30:35.399-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3_FAQs'/><title type='text'>FAQs (4)</title><content type='html'>Replys, but I need to find the Questions&lt;br /&gt;&lt;br /&gt;1) Lost strength points are lost for the game, they represent a mix of dead, wounded, run off, captured and loss of unit effectiveness. I do have a set of untested campaign rules that I wrote over ten years ago - I'll type them up and add them as a text file to the disk. - these calculate the new strength for the next day etc.&lt;br /&gt;&lt;br /&gt;2) Howitzers - the short range is canister, then there is a gap as the fuzes for shell's cannot (reliably) be cut short enough to explode at under 15"&lt;br /&gt;&lt;br /&gt;3) If you look at the move sequence:- (D) The firing player may change the facing of any unit without enemy units to its front within 6". what you have to do is have a unit to the front then another can attack the enemy unit from the flank or rear - especially effective if this unit is cavalry as it can then used its second charge to roll up an enemy line.&lt;br /&gt;&lt;br /&gt;The computer rules allow you to randomise units effectiveness - so that you can't be absolutely sure that Grenadiers are better than Militia&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-8574753493426565222?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/8574753493426565222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=8574753493426565222' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/8574753493426565222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/8574753493426565222'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/faqs-4.html' title='FAQs (4)'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-2646188774198643253</id><published>2007-07-06T04:53:00.000-07:00</published><updated>2007-07-06T05:30:22.730-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3_FAQs'/><title type='text'>FAQs (3)</title><content type='html'>(your comments prefixed **, mine with ####)&lt;br /&gt;&lt;br /&gt;1/ When testing morale for a shaken unit, if you get the "retire a full move"&lt;br /&gt;result (ie. 2 or 3) does the unit remain shaken at the end of the retirement, or is it then OK for the next turn ie. no need to test again?&lt;br /&gt;&lt;em&gt;** Unless It says so it is no longer shaken, consider it the same as rallying back.&lt;br /&gt;&lt;/em&gt;#### Thank goodness for that - last game I had the entire British attack ended up continually shaken and heading for the back of the table and home!! :o)&lt;br /&gt;&lt;br /&gt;2/ On the question of testing morale (for routing/shaken) have you given any thought to weighting the results for better/worse quality troops? At the moment the test is a straight dice throw for all troop types, but I was toying with the idea of using the unit modifiers as a modifier for the test as well? Thus European Grenadiers get a +2 when testing for being shaken/routed.. the only concern in my mind at the moment is that the +2 may be a bit high, it makes it an impossibility that they'll rout from being shaken for example...&lt;br /&gt;&lt;em&gt;** I had considered it and occasionally use it for Militia (-1), but the limitations of using a d6 restrict it. I could also argue that Militia units are more likely to become shaken so that in overall terms they are more likely to rout and vv. for Grenadiers&lt;/em&gt;&lt;br /&gt;&lt;em&gt;#### A -1 for militia, and&lt;/em&gt; a +1 for European Grenadiers would probably be all it needed - I'll try it next time I play - in conjunction with the clarification in 1/. it should make all units a little less jittery than they have been to now.&lt;br /&gt;&lt;br /&gt;3/ Have you had any thoughts on the cumulative effect of the number of "shaken" results a unit gets in a turn? My thought was that if you get 2 or 3 "shaken" results in a turn, it would automatically become a "rout". At the moment once you get the shaken result, there is little extra benefit in "wasting" another shot against the same unit (this idea of multiple "shaken" results having a cumulative effect is a bit similar to the results multiplier in "Crossfire" which I always liked - it simulates the effect of multiple hits on a single unit eventually causing it to break and run)&lt;br /&gt;&lt;em&gt;** This is why in the computer version all the fire against one target has to be carried out together, if I made shaken cumulative, then I would have to distinguish further in the result of the firing scores e.g. 12= 2 hits etc. (ps I have boosted the result in the SYW rules). I have played crossfire a few times and I will have another look and consider if there is something I can add.&lt;/em&gt;&lt;br /&gt;#### The effects of multiple units firing at a single unit is something I quite like - but I also wasn't aware that the program asked for all shooting to be "declared" at the beginning of the turn, so to speak. I was deciding who fired at what as I went along (I wasn't using the program). Will try out the "all shooting declared at the begininng of the turn" solution, and think about multiple hits later. I quite like the simplicity of the rules at the moment and am not in a hurry to make them more complicated for no good reason!&lt;br /&gt;&lt;br /&gt;4/ Can cavalry shoot?&lt;br /&gt;&lt;em&gt;** On cavalry I have not found an example yet of cavalry using firearms separate from what could be considered melee.&lt;/em&gt;&lt;br /&gt;### Cheers - guess my question would have been better if I asked whether the melee combat factors included firing (a la DBA) - cheers for that, obviously makes it more difficult for cavalry to close with the enemy so has to be more realistic!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-2646188774198643253?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/2646188774198643253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=2646188774198643253' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2646188774198643253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2646188774198643253'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/faqs-3.html' title='FAQs (3)'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-4115545164355810809</id><published>2007-07-06T04:08:00.000-07:00</published><updated>2007-07-06T05:30:02.592-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3_FAQs'/><title type='text'>FAQs (2)</title><content type='html'>Will - we played your AWI rules again over the weekend and had a fun set to. It&lt;br /&gt;raised a few questions - hope you don't mind if I follow up with you??&lt;br /&gt;&lt;br /&gt;Q1) In the Changing Facing rule&lt;br /&gt;&lt;br /&gt;"To allow for the effect of alternative movement the firing player may change the facing of any unit after movement in order to fire or receive a charge. It cannot do this if an enemy unit is within charge reach of its current facing.&lt;br /&gt;To change facing the unit remains in its current formation and rotates up to 180' around the centre point of the unit. If the desired rotation cannot be made due to either an obstacle or&lt;br /&gt;other units then the unit cannot change facing"&lt;br /&gt;&lt;br /&gt;Can u tell us what your rationale is on this?? The concern was that if you are the 'moving' player you only get to reface 45' for "free", and after this the refacing is taken as a full move. It seemed a bit generous to&lt;br /&gt;allow 180' of "free" turning when you weren't even the moving player??&lt;br /&gt;&lt;br /&gt;&lt;em&gt;It was really introduced to prevent cavalry units wheeling right round behind an enemy unit and claiming a rear attack, it is generous when it happens but it does prevent unrealistic exploitation of the alternative move system.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&gt;Q2) In the melee factors table, what does "overlapping enemy" mean?? Is this a bonus for a unit in line fighting a unit in column, or is this referring to adjoining units not directly involved in the melee supporting one that is (ie.&lt;br /&gt;as per "flanks" in DBA). Also, is this a cumulative total (do you add 1 for each overlap) or a single score??&lt;br /&gt;&lt;br /&gt;&lt;em&gt;It is a bonus for a unit in line fighting a single unit in column, flanking units do not count&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Q3) Last, in the melee factors table what does the "two or more bases deep" mean? Is this a bonus for attacking in column? We got a bit confused, one because we were sure that the predominant tactic in the SYW/AWI was linear rather than columns, but also because the "overlapping enemy" factor seems to cancel this out???&lt;br /&gt;&lt;br /&gt;&lt;em&gt;It is a bonus for attacking in column&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;You will notice that the two factors net off in most cases, so it can be ignored, this was deliberate as columns were not generally used as assault formations. However in a few cases it is useful to represent the effect of column e.g. assaulting across a bridge, a unit in line defending can maximise its firepower, but the column gets an advantage in melee if it gets there. &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;French units started using column in the AWI especially in the West Indies due to the restricted room for deployment. The best SYW example is Frederick's "secret" cavalry column in his instructions for his generals&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-4115545164355810809?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/4115545164355810809/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=4115545164355810809' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/4115545164355810809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/4115545164355810809'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/faqs-2.html' title='FAQs (2)'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-538654568173090237</id><published>2007-07-06T03:56:00.000-07:00</published><updated>2007-07-06T05:29:51.052-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3_FAQs'/><title type='text'>FAQs (1)</title><content type='html'>From Steve&lt;br /&gt;&lt;br /&gt;Hi Will, as per the following, and first off - nice set of rules. We had a club evening last night and played a game using your rules with myself umpiring (well I had played one previous game before so they said I was the obvious candidate!) Two equal sized forces in terms of modified morale points, comprising a smaller, higher class Patriot/German army versus a larger American (with French allies) army fought to a good result in about 3 and a half, to 4 hours. The guys said they enjoyed it, and I certainly enjoyed the umpiring... but just a few questions;&lt;br /&gt;&lt;br /&gt;Q1) There doesn't seem to be anything in the rules for "about facing" - the situation we had was that a unit routed from a melee, and recovered (just before the table edge!) facing in the direction they were routing ie. off the table. We had a fair amount of discussion, but basically agreed that they should be able to about face, and that that should constitute their move - were we right?!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Yes, if they rally they halt shaken for that move facing whichever direction they choose&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Q2) Artillery seems to be quite deadly over long distances - the players were happy with this, but I'm toying with the idea of putting an extra minus 1 on the gun ranges on my perception that at longer ranges (ie. medium to long), the effect of artillery is more moral than physical - what do you think??&lt;br /&gt;&lt;br /&gt;&lt;em&gt;There must have been some good dice rolls, I never do too well when using them.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Q3) Artillery turning to face in the shooting phase - are we reading correctly that everyone including unlimbered artillery, can pivot up to 180' to fire at an enemy (ie. assuming no enemy to front)?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Yes, it may be a bit extreme in the case of the heavier guns but it is intended to cover the alternative movement problem - if you wish you could give a probability for them being able to turn to face e.g. on a d6 light guns can face on a 2 or better, medium on a 3 etc.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Q 4) Morale test for being charged - are the infantry and cavalry values the wrong way round for "crossing an obstacle"??&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The values are -ve to improve their chances of standing or counter charging so don't charge LI at cavalry even if it is weakened. e.g with a strength 2 cavalry unit you would have to roll 6 -2 (Cav by non Cav) -2 (CO by OO) = 2 which is rout a 1/6 chance but there is a 3/6 chance of them counter charging.&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-538654568173090237?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/538654568173090237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=538654568173090237' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/538654568173090237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/538654568173090237'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/faqs-1.html' title='FAQs (1)'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-2601867180200702928</id><published>2007-07-06T03:50:00.000-07:00</published><updated>2007-07-06T05:31:56.299-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='5_Campaigns'/><title type='text'>AWI Campaign Rules (Draft)</title><content type='html'>&lt;strong&gt;General&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Although in battle units are represented by having up to 6 strength points for campaign purposes these are multiplied by 20 to give a basic unit strength. Therefore most units should start with a basic campaign strength of 100 points&lt;br /&gt;&lt;br /&gt;To convert from campaign points to strength points divide by 20 and round to the nearest whole number (halves round up)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Battle casualties&lt;/strong&gt;&lt;br /&gt;Adjust the campaign strength points after a battle as follows:-&lt;br /&gt;Per strength point lost -5&lt;br /&gt;Unit has been reduced to zero -10&lt;br /&gt;Per strength point captured -10&lt;br /&gt;If a unit is fighting another battle the same day then temporarily reduce the campaign strength points by an additional -5 per strength point lost.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;American Continental Line and Loyalist attrition and recruitment&lt;/strong&gt;&lt;br /&gt;At the end of each week roll 1d6 per unit to find the likely losses from end of enlistment etc.1-3 = no losses; 5-6 = 5 points lost&lt;br /&gt;At the same time roll 1d6 for recruitment1,2 = no recruitment; 3 = 5 points; 4,5 = 10 points; 6 = 15 points&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;American Militia attrition and recruitment&lt;/strong&gt;&lt;br /&gt;I assume that the militia strength available will never reflect the military position at the time, they are just as likely to go home when they are winning as when they are losing&lt;br /&gt;At the end of each week roll 1d6 per unit to find the likely losses from desertion, indian raids, planting harvesting etc. 1 = whole unit goes home; 2 = -10 points; 3 = -5 points; 4 = +5 points; 5 = +10 points; 6 = +15 points&lt;br /&gt;After this roll 1d6 for all the militia units not present, if the score is less than or equal to the number of absent militia units then these will return for duty at full strength. (Dice for location of return)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;European Replacements&lt;/strong&gt;&lt;br /&gt;Covers all units based in another continent where replacements arrive by ship e.g. British/German/French&lt;br /&gt;At the end of each week roll 1d6 per nationality, if the result is a 6 then all units of that nationality receive 10 points of reinforcements&lt;br /&gt;Additionally American Loyalists can be used to fill up British Regiments a maximum of 10 points per week can be added to a British Regiment. But the contributing Loyalist Regiment(s) loses double the points.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Overstrength units&lt;/strong&gt;&lt;br /&gt;No unit can have more then 120 strength points and any excess points gained are added to a replacement pool for the appropriate troop type.&lt;br /&gt;For European units belonging to the same regiment the strength points can be balanced between the units if they are in the same location.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Eliminated units&lt;/strong&gt;&lt;br /&gt;These units continue to exist for the purposes of calculating losses/gains for the replacement pool&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Replacement Pool&lt;/strong&gt;&lt;br /&gt;These exists for each type of unit for a nationality i.e. Artillery Cavalry, Line Infantry, Militia, Open Order and Rifles. Treat British and American loyalists as separate nationalities, and combine all Germans.&lt;br /&gt;Points from Line Infantry can be downgraded to Militia and Rifle to Open Order&lt;br /&gt;Once a pool has reached 100 points then a standard unit of that type used used by that nationality is created - eliminated units first. Dice for location (Europeans are assumed to arrive by sea)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Forced Marches&lt;/strong&gt;&lt;br /&gt;When a unit marches up to 50% further than normal in a days movement roll 1d6 for permanent losses 1-4 = no effect; 5 = 5 points; 6 = 10 points&lt;br /&gt;If a unit marches between 51% and 100% further than normal in a days movement roll 1d6 for permanent losses 1-2 = no effect; 3-4 = 5 points; 5 = 10 points; 6 = 20 points.&lt;br /&gt;No unit can march more than double the normal days movement&lt;br /&gt;For militia add 1 to the dice, similarly for adverse weather, scoresover 6 treat as 6.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Quality&lt;/strong&gt;&lt;br /&gt;No allowance has been made for troop quality e.g. an experienced continental line unit should be better than a newly raised British line regiment - this is still being worked on - but for short campaigns it is not critical&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-2601867180200702928?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/2601867180200702928/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=2601867180200702928' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2601867180200702928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/2601867180200702928'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/awi-campaign-rules-draft.html' title='AWI Campaign Rules (Draft)'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-7831583025034302898</id><published>2007-07-02T03:22:00.000-07:00</published><updated>2007-07-06T05:29:32.740-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Rules - Morale</title><content type='html'>A units basic morale is its current strength plus the following modifiers depending on unit type:-&lt;br /&gt;European Grenadiers...................................... +2&lt;br /&gt;Other European Regulars.............................. +1&lt;br /&gt;American Regular Rifles................................ - 1&lt;br /&gt;Militia............................................................... - 1 or - 2&lt;br /&gt;Indians............................................................. - 2&lt;br /&gt;Wagons etc..................................................... - 4&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Testing shaken units&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Roll 1d6 per unit, add +1 if a brigadier general is with the unit, or +2 if a senior general.&lt;br /&gt;Results:-&lt;br /&gt;&lt;br /&gt;4 or greater the unit will carry on as required&lt;br /&gt;2 or 3 the unit will retire a full move (optional : Militia or Indians in the open rout)&lt;br /&gt;1 or less the unit will rout and lose 1 strength point&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Testing routing units&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Roll 1d6 per unit, add +1 if a general is with the unit, or +2 if a senior general.&lt;br /&gt;Results:-&lt;br /&gt;&lt;br /&gt;5 or greater the unit halts shaken&lt;br /&gt;2 - 4 the unit continues routing&lt;br /&gt;1 or less the unit continues routing and loses 1 strength point&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-7831583025034302898?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/7831583025034302898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=7831583025034302898' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/7831583025034302898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/7831583025034302898'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/rules-morale.html' title='Rules - Morale'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-7721541757287854466</id><published>2007-07-02T03:15:00.000-07:00</published><updated>2007-07-06T05:29:09.752-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Rules - Move Sequence</title><content type='html'>&lt;p&gt;Alternate movement is used with one side moving and the other side firing.&lt;/p&gt;&lt;p&gt;A) Test morale of all shaken and routing units of the moving player.&lt;br /&gt;B) Move all units that must rout or retire.&lt;br /&gt;C) Move all other units as player wishes, but not within 1" of any enemy unit.&lt;br /&gt;D) The firing player may change the facing of any unit without enemy units to its front within 6".&lt;br /&gt;E) Firing player fires units at any enemy unit within range and up to 45o to flank, and calculate the morale effect of fire&lt;br /&gt;F) Any of the moving players units which are unshaken may charge any enemy unit directly to their front if it is within 3" for infantry or 6" for cavalry.&lt;br /&gt;G) Test the morale of the defending unit.&lt;br /&gt;H) Counter-charge or Rout the defending unit if appropriate&lt;br /&gt;I) Move the charging unit into contact with the defending unit if it stands, or its original position if it routs.&lt;br /&gt;J) For units in contact calculate the effect of the melee and immediately rout or fall back any losers&lt;br /&gt;K) Any cavalry having successfully charged may repeat (F)-(J) a second time if required&lt;/p&gt;&lt;p&gt;Notes:-&lt;/p&gt;&lt;p&gt;a) If a unit of the moving player routed during the preceding players charge or melee phase it is not tested for rallying this move, neither does it need to be moved.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-7721541757287854466?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/7721541757287854466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=7721541757287854466' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/7721541757287854466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/7721541757287854466'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/rules-move-sequence.html' title='Rules - Move Sequence'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-1661731711379957469</id><published>2007-07-02T02:56:00.000-07:00</published><updated>2007-07-06T05:28:56.660-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2_Rules'/><title type='text'>Rules - Introduction</title><content type='html'>These rules have been written to give an easily playable game which reflects the style of battles fought during the American War of Independence, and the French and Indian Wars. To simplify the game a standard size of unit is employed and only a few major formations are permitted. Figures are not removed but a simple record needs to be kept of the status of each unit.&lt;br /&gt;&lt;br /&gt;These rules assume that 20/25mm figures will be used, but they can be used for 15mm by using 2/3 the distances specified. The scales are flexible and can be adjusted to reflect the size of battle being fought provided the ratios are maintained.&lt;br /&gt;&lt;br /&gt;Figure Scales 1 figure = 20 men 1 gun = 4 guns&lt;br /&gt;Ground Scale 6" = 100 yards (20mm) 10cm (4") = 100 yards (15mm)&lt;br /&gt;Time Scale 1 move = 10 minutes&lt;br /&gt;&lt;br /&gt;The line units represented under the rules are equivalent to an American Battalion or very weak European regiment, of about 250 men, most European regiments are best represented by two units. Open order units represent 2 companies, about 120 men. Cavalry about 2 troops or 80 men. A four gun battery is represented by an artillery unit&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Strength Points&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Each unit is depicted as having the same number of figures irrespective of its actual strength. However it is allocated a number of strength points depending on its actual strength.&lt;br /&gt;&lt;br /&gt;Full strength units are rated as having 5 strength points. To represent under strength units reduce this by 1 point for each 20% under strength, so a 150 strong battalion will have 3 strength points. Units with less than 3 strength points should be combined whenever possible, and units with more than 6 strength points must be split.&lt;br /&gt;Units whose strength points fall to zero or less are considered to have become ineffective and are removed from the table.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Guns&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Although various type of guns are available, for simple games it is best to use only light guns. To convert from actual orders of battle:- Light = 3-4 pdr; Medium = 6-9 pdr; Heavy = 12 pdr or heavier&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Units and bases&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Most units under these rules are composed of two identical bases of figures. Each base measures 45mm x 45mm (25mm) or 30cm x 30cm (15mm). Artillery units are made up of a gun base and a limber base. Supply (wagon) units comprises a single wagon base.&lt;br /&gt;&lt;br /&gt;The numbers of figures on each base depends on the type of unit:-&lt;br /&gt;Close Order Foot &lt;span style="font-size:85%;"&gt;(Line Infantry, Fusiliers, Grenadiers, Militia&lt;/span&gt;)....6 figures in two ranks&lt;br /&gt;Open Order Foot &lt;span style="font-size:85%;"&gt;(Light Infantry, Jaegers, Rangers, Indians&lt;/span&gt;).......3 scattered figures&lt;br /&gt;Cavalry......................................................................................2 figures in one rank&lt;br /&gt;Artillery piece.............................................................................1 gun and 3 figures&lt;br /&gt;Limbers......................................................................................1 limber and 2 horses&lt;br /&gt;Wagons &lt;span style="font-size:85%;"&gt;(on a double sized base&lt;/span&gt;)................................................1 wagon and 2 horses&lt;br /&gt;Brigadier General........................................................................1 mounted figure&lt;br /&gt;Senior General............................................................................1 mounted figure + 1 other&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Generals&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Generals are allocated on the basis of one brigadier general per 3 - 5 units, and one senior general per 2 - 4 brigadier generals. If there is more than one senior general one extra may be added as a C in C.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Formations&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Only two formations are possible for infantry and cavalry, line with both bases in side to side contact and column with the bases one behind the other.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_99o2TsWplbI/Ro4drDae_dI/AAAAAAAAALk/MHmXG0DJ-PQ/s1600-h/image002.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5084033654835838418" style="CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_99o2TsWplbI/Ro4drDae_dI/AAAAAAAAALk/MHmXG0DJ-PQ/s400/image002.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Marking Unit Status&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It may be useful to have markers to depict the current morale state of units. Either a small card with the appropriate status can be used or the following:&lt;br /&gt;&lt;br /&gt;Shaken - place a dead figure in front of the unit or reverse one of the bases.&lt;br /&gt;Routing - place two dead figures with the unit or place both bases in partial side to side contact.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-1661731711379957469?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/1661731711379957469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=1661731711379957469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1661731711379957469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1661731711379957469'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/rules-introduction.html' title='Rules - Introduction'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_99o2TsWplbI/Ro4drDae_dI/AAAAAAAAALk/MHmXG0DJ-PQ/s72-c/image002.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1271363568892350525.post-1957200051662942235</id><published>2007-07-02T02:48:00.000-07:00</published><updated>2007-07-06T05:28:36.738-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='1_Intro'/><title type='text'>Introduction to my AWI games and rules</title><content type='html'>The AWI has a great appeal as a wargaming subject, it has a large number of well-documented battles, but virtually all of them would be considered small by European standards therefore you don't need a large number of figures to recreate them. Part of the interest is the great variety of different troop types available. Close order infantry covers British line (still with its superior rate of fire), German mercenaries (generally solid and dependable), American line and militia (both rebel and loyalist). Light Infantry types include the usual light companies, but also the legendary American riflemen (reality didn't usual match up) German rifle armed Jaegers, the Indians fighting for either side and even a unit armed with the Ferguson breech loading rifle. Only light cavalry was always used and it was very limited in numbers due to the shortage of horses. If you need to add more variety then there is also the French and Spanish involvement in the War.&lt;br /&gt;&lt;br /&gt;I first became interested in the AWI during the build up to the bi-centennial celebrations in 1976 when the Bath Wargames Club refought Burgoyne's Saratoga campaign. It was organised as a club project with the members taking the roles of the various participants. Each club member had to paint about 50 Airfix figures each. Based on the historical unit strengths the American units had 12 figures each and British/German units had 24 figures each. We used a modified version of the WRG Napoleonic Rules (remember the ones with flinch points). Given various shortfalls by other members I ended up painting British, Brunswick and American units for the campaign. I continued adding units to my army after leaving Bath and slowly modifying the rules further. Major problems existed with how the rules coped with the large differences in unit sizes between the British and American units, and the actual table space taken up by 24 figure units (this was before 15mm became popular). The former caused problems in formulating equitable morale tests and the latter tended to give a very stained and clumsy game.&lt;br /&gt;&lt;p&gt;&lt;br /&gt;The spur for change came from playing an ACW game organised by Charlie Wissencraft at the 1982 conference of Wargamers (COW) which caused me to revise all my thoughts on the period, particularly the ground scales and unit representation. By modern standards there was nothing unusual, but at the time it was revolutionary, the major changes were:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Instead of dealing in losses in actual men or figures units had up to 5 strength points.&lt;/li&gt;&lt;li&gt;A simple representation was used for the formations. For the AWI I used either two bases side by side for line and one behind the other for column.&lt;/li&gt;&lt;li&gt;I used common sized units and only varied the strength points to reflect their differing strengths. Large British units were represented by two separate units which was reflected in some of the period battlefield maps.&lt;/li&gt;&lt;li&gt;An alternate move system was employed. &lt;/li&gt;&lt;li&gt;I halved the frontage of the units by basing the figures in two ranks instead of one.&lt;/li&gt;&lt;li&gt;The addition of a second charge option allowed the limited cavalry available to exploit their successes.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;The effects were immediately apparent, the games became more fluid which is obvious when you consider that where four (24 figure) units in line had virtually spanned my table from flank to flank it now needed sixteen with all the resulting problems caused by slight variations in morale. The alternate move system didn't slow the game down as I had feared&lt;/p&gt;&lt;br /&gt;The only problem that remained was the perennial one of keeping records of losses, although with only 5 strength points it was relatively simple, but the armies continued to grow. This problem caused my mate Steve Ayers, who had just bought an Amiga, to create a computer version of the rules. Besides the benefits in record keeping it also allowed us run games with relatively novice players who needed little more than the move distances and firing ranges in order to play. When I moved to Chester in 88 this left Steve and me with a problem, I was forced to re-program the rules to run on an IBM-PC, and Steve had to create two armies which he created in 15mm.&lt;br /&gt;&lt;br /&gt;My own armies (as you would expect) consist entirely of plastic figures. The bulk of my infantry is provided by the basic Airfix British grenadiers and American infantry packs with German grenadiers created by reshaping the British grenadiers bearskin. The cavalry are either a conversion of the mounted grenadier officer with either the bearskin carved down to a light dragoon helmet or the head replaced by that from a cuirassier or alternatively Napoleonic RHA officers. The light infantry are French Napoleonics with the shako carved down to a light infantry cap. The artillery crews are heavily converted American infantry with arms from French artillery men. If I was starting now I would obviously use the new Revell figures for both the AWI and the SYW. My original American riflemen were conversions of ACW confederates, but I have since replaced them with Revell Americans in hunting shirts.&lt;br /&gt;&lt;br /&gt;For uniform details the best sources I have found are "the American army in the revolution" and the British army ditto both by Alan Kemp published by Almark and now out of print. The next best is the Blandford Uniforms of the AWI. The new Osprey book of the French Army in the AWI now provides the best details for the French. I also have a copy of Lefferts which lists all the deserter descriptions from contemporary newspapers on which have been used by most sources for their American uniform details. However if you read Lefferts it rapidly becomes obvious that there was very little consistency of uniform in the American units. For orders of battle, etc. the best sources are the "War of Independence in the South" and ditto in the North by Greg Novak. My own bible is Boatners "Encyclopaedia of the American Revolution"&lt;br /&gt;&lt;br /&gt;Enjoy your gaming&lt;br /&gt;&lt;br /&gt;Will&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1271363568892350525-1957200051662942235?l=willawi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://willawi.blogspot.com/feeds/1957200051662942235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1271363568892350525&amp;postID=1957200051662942235' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1957200051662942235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1271363568892350525/posts/default/1957200051662942235'/><link rel='alternate' type='text/html' href='http://willawi.blogspot.com/2007/07/introduction.html' title='Introduction to my AWI games and rules'/><author><name>Fire at Will</name><uri>http://www.blogger.com/profile/08816572506887450180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://img165.imageshack.us/img165/7128/willpaintingdm1.jpg'/></author><thr:total>0</thr:total></entry></feed>
