tag:blogger.com,1999:blog-1271363568892350525.post1528586692345382654..comments2018-07-30T20:47:03.996-07:00Comments on Will's rules for the American War of Independence: Command and Control - ideas (1)Fire at Willhttp://www.blogger.com/profile/08816572506887450180noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1271363568892350525.post-67539629734496702022008-03-28T16:47:00.000-07:002008-03-28T16:47:00.000-07:00WM/WMA's method of command and control also bother...WM/WMA's method of command and control also bothered me. I like the idea, but when you get multiple turns in a row in which you blow a roll, it isn't fun anymore, no matter how realistic it could be historically.<BR/><BR/>One way to alleviate the problem is to have a low unit-to-leader ratio (e.g. one commander per two or three units) so that large chunks of the army does not stand immobile if there is a general failure.<BR/><BR/>Another variation is to have the unit roll for activation and make that modifiable by the factors you listed. The Commanders can then be assigned pips based upon their Tactical rating (or some such), which they assign to units on a turn-by-turn basis, in order to increase their chance of activating.<BR/><BR/>Just some thoughts.<BR/><BR/>DaleDalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.comtag:blogger.com,1999:blog-1271363568892350525.post-91166193587745816072008-03-23T15:09:00.000-07:002008-03-23T15:09:00.000-07:00Steve, nothing wrong, the delay reflects the unit ...Steve, nothing wrong, the delay reflects the unit misinterpreting their orders and overall moving slower than planned. As noted in my update this may cause problems with units being in the fire zone for too long which can be a problem in offense/defense games.<BR/><BR/>Thanks for the feedbackFire at Willhttps://www.blogger.com/profile/08816572506887450180noreply@blogger.comtag:blogger.com,1999:blog-1271363568892350525.post-70311613360310694252008-03-18T05:52:00.000-07:002008-03-18T05:52:00.000-07:00Will - tried the mechanic in our last game, but fo...Will - tried the mechanic in our last game, but found that it really slowed everything down (all the dicing and modifiers) and the only outcome was that may be a unit didn't move - in which case the player who had failed just passed on all their movement, and waited for the next turn...... were we doing something wrong???Steve-the-Wargamerhttps://www.blogger.com/profile/07077311120172727690noreply@blogger.comtag:blogger.com,1999:blog-1271363568892350525.post-84263491650001044972008-03-13T06:39:00.000-07:002008-03-13T06:39:00.000-07:00..I like it very much - my only concern is that th.....I like it very much - my only concern is that the "independant" test is better than the "commanded" test??? ie. in the example you give, the militia is deemed more capable of giving themselves an order, than their brigadier? I like the mechanic, I guess I'm asking about what the second test is modelling, and whether it should be as high as 6....???Steve-the-Wargamerhttps://www.blogger.com/profile/07077311120172727690noreply@blogger.comtag:blogger.com,1999:blog-1271363568892350525.post-16746061480452216992008-03-03T12:03:00.000-08:002008-03-03T12:03:00.000-08:00Pete, correctly observed, I didn't like the idea i...Pete, correctly observed, I didn't like the idea in WMA that depending on the testing sequence that a unit could be left totally out to dry.Fire at Willhttps://www.blogger.com/profile/08816572506887450180noreply@blogger.comtag:blogger.com,1999:blog-1271363568892350525.post-66489594137362767522008-03-03T04:12:00.000-08:002008-03-03T04:12:00.000-08:00WillI think this is a good extension of Warmaster....Will<BR/><BR/>I think this is a good extension of Warmaster. The downside to WM was as you suggested a unit makes multiple moves. I disagree with this 1 unit 1 possible order. <BR/><BR/>Also I notice that when a general failed a test no other unit under his command would get any orders. In your version a unit would get a chance to do something on a 6 or less. Is that correct?Pete Joneshttps://www.blogger.com/profile/14449647031966789600noreply@blogger.comtag:blogger.com,1999:blog-1271363568892350525.post-69993526114013740962008-01-26T18:51:00.000-08:002008-01-26T18:51:00.000-08:00As a primarily solo gamer I am interested in rules...As a primarily solo gamer I am interested in rules that incorporate commander ratings and their effect on orders and combat.<BR/>So I'll be following your progress with this.Fitz-Badgerhttps://www.blogger.com/profile/15510866929782142007noreply@blogger.com